Repetitive Gameplay

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Potentially Conflicting With

Value of Effort

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort

Can Modulate

Gameplay Mastery

Relations

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment, Value of Effort

Can Modulate

Gameplay Mastery

Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki.

References

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Acknowledgements

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