Difference between revisions of "Rhythm-Based Actions"

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[[Category:Needs examples]]
 
[[Category:Needs examples]]
 
[[Category:Stub]]
 
[[Category:Stub]]
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[[Category:Staffan's current workpage]]
 
''Actions that require players to time their actions in relation to a rhythm.''
 
''Actions that require players to time their actions in relation to a rhythm.''
  
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== Relations ==
 
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
  
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== History ==
 
== History ==
A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
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A rewrite of the pattern ''Rhythm-Based Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
  
 
== References ==
 
== References ==
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== Acknowledgments ==
 
== Acknowledgments ==
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Revision as of 21:03, 17 February 2011

Actions that require players to time their actions in relation to a rhythm.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of the pattern Rhythm-Based Actions that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgments

-