Difference between revisions of "Robotic Players"
From gdp3
(Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [...") |
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+ | [[Category:Interface Patterns]] | ||
+ | [[Category:Speculative Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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=== Examples === | === Examples === | ||
+ | [[Robocup]], which is actually versions of [[Football]] players by robots, is the prime example of using [[Robotic Players]]. | ||
==== Anti-Examples ==== | ==== Anti-Examples ==== | ||
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[AI Players]] | ||
− | === | + | === Can Be Modulated By === |
+ | [[Player Physical Prowess]], | ||
+ | [[Pervasive Gameplay]], | ||
+ | [[Real Life Activities Affect Game State]] | ||
+ | |||
+ | === Can Instantiate === | ||
+ | [[Physical Enactment]], | ||
+ | [[Physical Navigation]] | ||
=== Interface Aspects === | === Interface Aspects === | ||
− | + | [[Robotic Players]] is a [[:Category:Interface Patterns|Interface Pattern]]. | |
− | + | ||
== Consequences == | == Consequences == | ||
+ | As said above, [[Robotic Players]] can give [[AI players]] the abilities to perform both [[Physical Enactment]] and [[Physical Navigation]]. | ||
== Relations == | == Relations == | ||
− | + | === Can Instantiate === | |
− | [[Physical Enactment]] | + | [[Physical Enactment]], |
[[Physical Navigation]] | [[Physical Navigation]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[AI Players]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Player Physical Prowess]], | |
+ | [[Pervasive Gameplay]], | ||
+ | [[Real Life Activities Affect Game State]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 21:04, 21 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Robocup, which is actually versions of Football players by robots, is the prime example of using Robotic Players.
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Can Be Modulated By
Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State
Can Instantiate
Physical Enactment, Physical Navigation
Interface Aspects
Robotic Players is a Interface Pattern.
Consequences
As said above, Robotic Players can give AI players the abilities to perform both Physical Enactment and Physical Navigation.
Relations
Can Instantiate
Physical Enactment, Physical Navigation
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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