Difference between revisions of "Robotic Players"

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[[Category:Interface Patterns]]
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[[Category:Speculative Patterns]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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=== Examples ===
 
=== Examples ===
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[[Robocup]], which is actually versions of [[Football]] players by robots, is the prime example of using [[Robotic Players]].
  
 
==== Anti-Examples ====
 
==== Anti-Examples ====
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== Using the pattern ==
 
== Using the pattern ==
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=== Can Be Instantiated By ===
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[[AI Players]]
  
=== Diegetic Aspects ===
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=== Can Be Modulated By ===
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[[Player Physical Prowess]],
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[[Pervasive Gameplay]],
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[[Real Life Activities Affect Game State]]
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=== Can Instantiate ===
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[[Physical Enactment]],
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[[Physical Navigation]]
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
 
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[[Robotic Players]] is a [[:Category:Interface Patterns|Interface Pattern]].
=== Narration Aspects ===
+
  
 
== Consequences ==
 
== Consequences ==
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As said above, [[Robotic Players]] can give [[AI players]] the abilities to perform both [[Physical Enactment]] and [[Physical Navigation]].
  
 
== Relations ==
 
== Relations ==
[[AI Players]]
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=== Can Instantiate ===
[[Physical Enactment]]
+
[[Physical Enactment]],
 
[[Physical Navigation]]
 
[[Physical Navigation]]
[[Player Physical Prowess]]
 
[[Real Life Activities Affect Game State]]
 
[[Real World Gameplay Spaces]]
 
[[Pervasive Gameplay]]
 
 
=== Can Instantiate ===
 
-
 
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[AI Players]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Player Physical Prowess]],
 +
[[Pervasive Gameplay]],
 +
[[Real Life Activities Affect Game State]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 21:04, 21 December 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Robocup, which is actually versions of Football players by robots, is the prime example of using Robotic Players.

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

AI Players

Can Be Modulated By

Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State

Can Instantiate

Physical Enactment, Physical Navigation

Interface Aspects

Robotic Players is a Interface Pattern.

Consequences

As said above, Robotic Players can give AI players the abilities to perform both Physical Enactment and Physical Navigation.

Relations

Can Instantiate

Physical Enactment, Physical Navigation

Can Modulate

-

Can Be Instantiated By

AI Players

Can Be Modulated By

Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-