Difference between revisions of "Roleplaying"

From gdp3
Jump to: navigation, search
Line 3: Line 3:
 
[[Category:Needs references]]
 
[[Category:Needs references]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 +
[[Category:Narration Patterns]]
 
[[Category:Stub]]
 
[[Category:Stub]]
  

Revision as of 14:17, 2 May 2010


Todo: rewrite so roleplaying nations in Europa Universalis fits.

Examples

Dungeons & Dragons GURPS Basic Roleplaying Storytelling System Mutant

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgments