Difference between revisions of "Save Files"

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(Consequences)
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=== Narration Aspects ===
 
=== Narration Aspects ===
  
== Consequences ==
 
 
=== Can Instantiate ===
 
 
[[Extra-Game Actions]],  
 
[[Extra-Game Actions]],  
[[Game Element Trading]],
 
[[Game State Editing]],
 
[[Save Scumming]],
 
[[Save-Load Cycles]]
 
  
==== with [[Resource Caps]] ====
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== Consequences ==
[[Resources]]
+
The possibility of creating [[Save Files]] can lead to [[Save-Load Cycles]] and [[Save Scumming]], which both lead to gameplay when intended [[Surprises]] no longer work. While creating and loading [[Save Files]] are [[Extra-Game Actions]], the presence of [[Save Files]] can give rise to additional [[Extra-Game Actions]] in the form of [[Game Element Trading]] and [[Game State Editing]].
 
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=== Potentially Conflicting With ===
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[[Surprises]]
+
  
 +
When the number of [[Save Files]] are limited, i.e. when [[Resource Caps]] are applied on them, they become [[Resources]] that players need to consider for gameplay reasons.
  
 
== Relations ==
 
== Relations ==

Revision as of 10:28, 10 November 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Supporting Save Files in games consist


Resource Caps can be put on Save Files to limit either the number of simultaneous files that can be used or Resources

Extra-Game Actions

Can Be Instantiated By

Password Save Files, Save Points

Can Be Modulated By

Unwinnable Game States

Diegetic Aspects

Interface Aspects

Narration Aspects

Extra-Game Actions,

Consequences

The possibility of creating Save Files can lead to Save-Load Cycles and Save Scumming, which both lead to gameplay when intended Surprises no longer work. While creating and loading Save Files are Extra-Game Actions, the presence of Save Files can give rise to additional Extra-Game Actions in the form of Game Element Trading and Game State Editing.

When the number of Save Files are limited, i.e. when Resource Caps are applied on them, they become Resources that players need to consider for gameplay reasons.

Relations

Can Instantiate

Extra-Game Actions, Game Element Trading, Game State Editing, Save Scumming, Save-Load Cycles

with Resource Caps

Resources

Can Modulate

-

Can Be Instantiated By

Extra-Game Actions, Password Save Files, Save Points

Can Be Modulated By

Resource Caps, Unwinnable Game States

Possible Closure Effects

-

Potentially Conflicting With

Surprises

History

New pattern created in this wiki.

References

-

Acknowledgements

-