Difference between revisions of "Save Scumming"

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(Consequences)
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[[Mini Games]]
 
[[Mini Games]]
  
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[[Fallout series]]
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[[Elder Scroll series]]
  
 
link to these: http://tvtropes.org/pmwiki/pmwiki.php/Main/SaveScumming and http://www.gamasutra.com/blogs/EricSchwarz/20120113/90898/The_Save_Scumming_Problem.php The expansion "Throne of Bhaal" to the [[Baldur's Gate series]] mocks [[Save Scumming]] through having a [[NPCs|NPC]] group use it against players.
 
link to these: http://tvtropes.org/pmwiki/pmwiki.php/Main/SaveScumming and http://www.gamasutra.com/blogs/EricSchwarz/20120113/90898/The_Save_Scumming_Problem.php The expansion "Throne of Bhaal" to the [[Baldur's Gate series]] mocks [[Save Scumming]] through having a [[NPCs|NPC]] group use it against players.
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== Using the pattern ==
 
== Using the pattern ==
[[Save Scumming]] requires players to have the possibility to extensively make use of loading [[Save Files]] and to a lesser degree being able to create [[Save Files]], so the pattern builds upon the ability of players to manipulate [[Save Files]] and do [[Save-Load Cycles]].
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[[Save Scumming]] requires players to have the possibility to extensively make use of loading [[Save Files]] and to a lesser degree being able to create [[Save Files]], so the pattern builds upon the ability of players to manipulate [[Save Files]] and do [[Save-Load Cycles]]. It is especially likely in games with these feature combined with [[Mini Games]] as exemplified above, since the design then encourages players to save just before engaging in the [[Mini Games]] with little too lose from reloading game states if one failed with the particular [[Mini Games|Mine Game]].
  
 
As a [[:Category:Negative Patterns|Negative Pattern]], [[Save Scumming]] may be something that is more often designed again than for. One of the most common ways, shown by the [[:Category:Roguelikes|Roguelikes]] above, is to have only allow each player on [[Save Files|Save File]] (i.e. putting a [[Resource Caps|Resource Cap]] on the number of [[Save Files]]).
 
As a [[:Category:Negative Patterns|Negative Pattern]], [[Save Scumming]] may be something that is more often designed again than for. One of the most common ways, shown by the [[:Category:Roguelikes|Roguelikes]] above, is to have only allow each player on [[Save Files|Save File]] (i.e. putting a [[Resource Caps|Resource Cap]] on the number of [[Save Files]]).
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== Relations ==
 
== Relations ==
[[Mini Games]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Excise]],  
 
[[Excise]],  
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[[Save Files]],  
 
[[Save Files]],  
 
[[Save-Load Cycles]]
 
[[Save-Load Cycles]]
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 +
[[Mini Games]] in games with [[Save-Load Cycles]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 14:16, 19 November 2015

Overuse of saving and loading possibilities in games that replay taking on gameplay challenges.

This pattern is a still a stub.

Examples

All Computer Games that allow

Mini Games

Fallout series Elder Scroll series

link to these: http://tvtropes.org/pmwiki/pmwiki.php/Main/SaveScumming and http://www.gamasutra.com/blogs/EricSchwarz/20120113/90898/The_Save_Scumming_Problem.php The expansion "Throne of Bhaal" to the Baldur's Gate series mocks Save Scumming through having a NPC group use it against players.

Anti-Examples

Rogue, Nethack, and Dwarf Fortress


Using the pattern

Save Scumming requires players to have the possibility to extensively make use of loading Save Files and to a lesser degree being able to create Save Files, so the pattern builds upon the ability of players to manipulate Save Files and do Save-Load Cycles. It is especially likely in games with these feature combined with Mini Games as exemplified above, since the design then encourages players to save just before engaging in the Mini Games with little too lose from reloading game states if one failed with the particular Mine Game.

As a Negative Pattern, Save Scumming may be something that is more often designed again than for. One of the most common ways, shown by the Roguelikes above, is to have only allow each player on Save File (i.e. putting a Resource Cap on the number of Save Files).

While the purpose of Difficulty Levels can be ruined by players performing Save Scumming, creating Difficulty Levels on the right premises can instead focus players on trying to overcome the challenges poses by a game through gameplay. Therefore, modifying how Difficulty Levels are created can be used as a way to mitigate Save Scumming if it has been detected in a game. The Throne of Bhaal example given above also shows how narration can be used to expose players to negative views on Save Scumming.

Consequences

The main reason Save Scumming is perceived as a Negative Pattern is that it makes the design of Difficulty Levels, Permadeath, and Surprises void or invalid. Further, it gives rise to players engaging in Excise built upon Extra-Game Actions that amounts to Grinding. None of these things are probably wanted by players, so Save Scumming is typically seen as a design problem (or a player behavior problem).

Relations

Can Instantiate

Excise, Extra-Game Actions, Grinding

Can Modulate

-

Can Be Instantiated By

Save Files, Save-Load Cycles

Mini Games in games with Save-Load Cycles

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Difficulty Levels, Permadeath, Surprises

Save Files when used together with Resource Caps

History

New pattern created in this wiki.

References

-

Acknowledgements

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