Save Scumming

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Revision as of 13:51, 19 November 2015 by Staffan Björk (Talk | contribs) (Using the pattern)

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Overuse of saving and loading possibilities in games that replay taking on gameplay challenges.

This pattern is a still a stub.

Examples

link to these: http://tvtropes.org/pmwiki/pmwiki.php/Main/SaveScumming and http://www.gamasutra.com/blogs/EricSchwarz/20120113/90898/The_Save_Scumming_Problem.php The expansion "Throne of Bhaal" to the Baldur's Gate series mocks Save Scumming through having a NPC group use it against players.

Using the pattern

Save Scumming requires players to have the possibility to extensively make use of loading Save Files and to a lesser degree being able to create Save Files, so the pattern builds upon the ability of players to manipulate Save Files and do Save-Load Cycles.

As a Negative Pattern, Save Scumming may be something that is more often designed again than for. While the purpose of Difficulty Levels can be ruined by players performing Save Scumming, creating Difficulty Levels on the right premises can instead focus players on trying to overcome the challenges poses by a game through gameplay. Therefore, modifying how Difficulty Levels are created can be used as a way to mitigate Save Scumming if it has been detected in a game.


The example given above also shows how narration can be used to expose players to negative views on Save Scumming.

Potentially Conflicting With

Difficulty Levels, Permadeath, Surprises

Consequences

Can Instantiate

Excise, Extra-Game Actions, Grinding

Relations

Can Instantiate

Excise, Extra-Game Actions, Grinding

Can Modulate

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Can Be Instantiated By

Save Files, Save-Load Cycles

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Difficulty Levels, Permadeath, Surprises

History

New pattern created in this wiki.

References

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Acknowledgements

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