Difference between revisions of "Scripted Information Sequences"

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=== Examples ===
 
=== Examples ===
 +
[[Half-Life]]
  
 
== Using the pattern ==
 
== Using the pattern ==
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== Relations ==
 
== Relations ==
 
[[Cutscenes]]
 
[[Cutscenes]]
[[Predetermined Story Structures]]
 
[[Ultra-Powerful Events]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Predetermined Story Structures]],
 +
[[Ultra-Powerful Events]]
  
 
==== with ... ====
 
==== with ... ====
 +
-
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Invisible Walls]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Exaggerated Perception of Influence]]
 +
 +
[[Own Agenda]] if the game also is intended to have [[Replayability]]
  
 
== History ==
 
== History ==

Revision as of 18:10, 7 June 2011

...

This pattern is a still a stub.

Examples

Half-Life

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Cutscenes

Can Instantiate

Predetermined Story Structures, Ultra-Powerful Events

with ...

-

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Invisible Walls

Possible Closure Effects

-

Potentially Conflicting With

Exaggerated Perception of Influence

Own Agenda if the game also is intended to have Replayability

History

New pattern created in this wiki.

References

-

Acknowledgements

-