Self-Reported Positioning

From gdp3
Revision as of 07:49, 21 August 2012 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Uncle Roy All Around You is the game that originated the concept of Self-Reported Positioning[1].

Using the pattern

Self-Facilitated Games

with Player-Location Proximity

Casual Gameplay

Can Modulate

Player-Location Proximity

Diegetic Aspects

Interface Aspects

Self-Reported Positioning is an Interface pattern since it makes players use an interface to tell the game system their positions.

Narrative Aspects

Consequences

Relations

Can Instantiate

Self-Facilitated Games

with Player-Location Proximity

Casual Gameplay

Can Modulate

Player-Location Proximity

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004[1] for more details.

  1. 1.0 1.1 Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.

References

-

Acknowledgements