Difference between revisions of "Sense of Self"

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[[Category:Agent Patterns]]
 
[[Category:Agent Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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[[Category:Needs references]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
  

Revision as of 13:49, 2 May 2010


The ability of agents to react to events concerning it or to its internal states.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments