Difference between revisions of "Sense of Self"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Own Agenda]]
+
=== Can Instantiate ===
[[Algorithmic Agents]]
+
[[Own Agenda]],
[[Assassin's Creed series]]
+
 
[[Thematic Consistency]]
 
[[Thematic Consistency]]
 
=== Can Instantiate ===
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 21:26, 1 August 2014

The ability of agents to react to events concerning it or to its internal states.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Own Agenda, Thematic Consistency

Can Modulate

Algorithmic Agents

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments