Difference between revisions of "Sense of Self"

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[[Category:Needs Closure effect relations]]
 
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Agent Patterns]]
 
[[Category:Agent Patterns]]
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[[Category:Needs references]]
 
[[Category:Needs references]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 
 
''The ability of agents to react to events concerning it or to its internal states.''
 
''The ability of agents to react to events concerning it or to its internal states.''
  
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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 +
=== Possible Closure Effects ===
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===

Revision as of 08:46, 6 December 2010

The ability of agents to react to events concerning it or to its internal states.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments