Difference between revisions of "Setback Penalties"

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(References)
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="juul">Juul, J. (2009). '''Fear of Failing? The Many Meanings of Difficulty in Video Games''. In Perron, B. & Wolf, M.J.P. (eds.): ''The Video Game Theory Reader 2'', 2009.</ref>
+
<ref name="juul">Juul, J. (2009). ''Fear of Failing? The Many Meanings of Difficulty in Video Games''. In Perron, B. & Wolf, M.J.P. (eds.): ''The Video Game Theory Reader 2'', 2009.</ref>
 
</references>
 
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 12:53, 20 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. However it is based on the concept "Setback punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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