Difference between revisions of "Setback Penalties"

From gdp3
Jump to: navigation, search
(Can Instantiate)
(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
[[Value of Effort]]
+
[[Character levels]]
 +
[[Energy Penalties]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 46: Line 47:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Value of Effort]]
  
 
== History ==
 
== History ==

Revision as of 11:39, 22 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Character levels Energy Penalties

Can Instantiate

Penalties

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki. However it is based on the concept "Setback punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

-