Difference between revisions of "Setback Penalties"

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(Relations)
(Relations)
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== Consequences ==
 
== Consequences ==
 
== Relations ==
 
[[Character levels]]
 
[[Movement]]
 
[[Levels]]
 
  
 
[[Energy Penalties]]
 
[[Energy Penalties]]
 +
 +
== Relations ==
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Character levels]],
 +
[[Levels]],
 +
[[Movement]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 06:49, 25 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Energy Penalties

Relations

Can Instantiate

Penalties

Can Modulate

Character levels, Levels, Movement

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki. However it is based on the concept "Setback punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

-