Difference between revisions of "Setback Penalties"

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(Relations)
(Examples)
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=== Examples ===
 
=== Examples ===
  
==== Anti-Examples ====
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[[Snakes & Ladders]]
optional
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== Using the pattern ==
 
== Using the pattern ==

Revision as of 13:19, 26 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Snakes & Ladders

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Energy Penalties

Relations

Can Instantiate

Penalties

Can Modulate

Character levels, Levels, Movement

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Value of Effort

History

New pattern created in this wiki. However it is based on the concept "Setback punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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