Difference between revisions of "Shared Penalties"

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(Relations)
(Relations)
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Modulates: [[Individual Penalties]], [[Collaborative Actions]], [[Alliances]], [[Teams]], [[Social Organizations]],  
 
Modulates: [[Individual Penalties]], [[Collaborative Actions]], [[Alliances]], [[Teams]], [[Social Organizations]],  
  
Instantiated by: [[Tied Results]], [[Team Elimination]]
+
Instantiated by: [[Tied Results]]
  
 
Modulated by: [[Player-Decided Distributions]], [[Player Elimination]]
 
Modulated by: [[Player-Decided Distributions]], [[Player Elimination]]

Revision as of 12:02, 7 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Penalties,

Modulates: Individual Penalties, Collaborative Actions, Alliances, Teams, Social Organizations,

Instantiated by: Tied Results

Modulated by: Player-Decided Distributions, Player Elimination

Potentially conflicting with: Individual Penalties, Illusion of Influence

Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

Shared Resources,

Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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