Difference between revisions of "Shared Penalties"

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(Relations)
(Relations)
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Modulates: [[Teams]],  
 
Modulates: [[Teams]],  
  
Instantiated by: [[Tied Results]]
+
Modulated by: [[Player-Decided Distributions]]
 
+
Modulated by: [[Player-Decided Distributions]], [[Player Elimination]]
+
  
 
Potentially conflicting with: [[Individual Penalties]], [[Illusion of Influence]]
 
Potentially conflicting with: [[Individual Penalties]], [[Illusion of Influence]]

Revision as of 12:04, 7 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Modulates: Teams,

Modulated by: Player-Decided Distributions

Potentially conflicting with: Individual Penalties, Illusion of Influence

Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals

Can Instantiate

Penalties, Togetherness

Can Modulate

Alliances, Social Organizations

Can Be Instantiated By

-

Can Be Modulated By

Shared Resources,

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-