Difference between revisions of "Shared Penalties"

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(Relations)
(Can Be Modulated By)
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Negotiation]],
 
[[Player-Decided Distributions]],  
 
[[Player-Decided Distributions]],  
 
[[Shared Resources]]
 
[[Shared Resources]]

Revision as of 12:15, 7 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Mutual Goals, Penalties, Social Dilemmas, Social Roles, Teams, Togetherness

with Collaborative Actions

Committed Goals

Can Modulate

Alliances, Mutual Goals, Social Organizations

Can Be Instantiated By

Collaborative Actions, Factions, Team Elimination, Tied Results

Can Be Modulated By

Negotiation, Player-Decided Distributions, Shared Resources

Possible Closure Effects

-

Potentially Conflicting With

Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers

History

An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-