Shared Penalties

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

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Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Penalties, Social Dilemmas, Mutual Goals

Modulates: Individual Penalties, Collaborative Actions, Alliances, Team Play, Social Organizations, Mutual Goals

Instantiated by: Tied Results, Team Elimination

Modulated by: Shared Resources, Player-Decided Distribution of Rewards & Penalties, Player Elimination

Potentially conflicting with: Individual Penalties, Tiebreakers, Illusion of Influence

Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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