Sidegrades

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Modification to game items to provide more specialized uses.

This pattern is a still a stub.

Examples

Team Fortress 2

Huntsman Kritzkrieg Flare gun shotgun and sandwich

with Decreased Abilities

Upgrades


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Sidegrades are variants to Upgrades that do not automatically created Improved Abilities. This is since they at the same time give other Decreased Abilities but can allow players with Game Mastery to exploit opportunities to position themselves in useful Competence Areas. Regardless of players' levels of Game Mastery, Sidegrades can allow them to have Varied Gameplay if they wish.

Can Modulate

Crafting

Relations

Can Instantiate

Competence Areas, Varied Gameplay

with Decreased Abilities

Upgrades

Can Modulate

Crafting, Game Mastery

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

Brice Clocher, Jonas Jacobsson