Difference between revisions of "Sidequests"

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== Using the pattern ==
 
== Using the pattern ==
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[[Hierarchy of Goals]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Character Defining Actions]],
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[[Freedom of Choice]],
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[[Optional Goals]],
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[[Quests]],
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[[Replayability]],
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[[Supporting Goals]]
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=== Can Modulate ===
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[[Companions]],
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[[Main Quest]]
  
 
== Relations ==
 
== Relations ==

Revision as of 07:31, 20 June 2011

Quests that are optional to a game's main quest structure.

Games that are built around players solving quests can have several types of quests. Sidequests are the ones that are not part of a larger main quest but instead are optional.

Examples

Sidequests are most commonly found in Computer-based Roleplaying Games since they usually have extensive worlds and storylines. Examples of such games include the Dragon Age series, the Elder Scrolls series, and the Fallout series. The S.T.A.L.K.E.R. series is an example of a First-Person Shooter using Sidequests.

Using the pattern

Hierarchy of Goals

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Character Defining Actions, Freedom of Choice, Optional Goals, Quests, Replayability, Supporting Goals

Can Modulate

Companions, Main Quest

Relations

Can Instantiate

Character Defining Actions, Freedom of Choice, Optional Goals, Quests, Replayability, Supporting Goals

Can Modulate

Companions, Main Quest

Can Be Instantiated By

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Can Be Modulated By

Hierarchy of Goals

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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