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Showing below up to 100 results in range #101 to #200.
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- (hist) Player Characters [10,950 bytes]
- (hist) Tactical Planning [10,948 bytes]
- (hist) Budgeted Action Points [10,881 bytes]
- (hist) Internal Conflicts [10,872 bytes]
- (hist) Ephemeral Goals [10,847 bytes]
- (hist) Goal Hierarchies [10,798 bytes]
- (hist) Aim & Shoot [10,750 bytes]
- (hist) Area Control [10,721 bytes]
- (hist) Puzzle Solving [10,656 bytes]
- (hist) Late Arriving Players [10,651 bytes]
- (hist) Diegetically Outstanding Features [10,647 bytes]
- (hist) Game World Exploration [10,570 bytes]
- (hist) Asymmetric Starting Conditions [10,527 bytes]
- (hist) Cards [10,494 bytes]
- (hist) Collaborative Actions [10,403 bytes]
- (hist) Abstract Player Constructs [10,381 bytes]
- (hist) Difficulty Levels [10,329 bytes]
- (hist) Penalties [10,199 bytes]
- (hist) Spectators [10,166 bytes]
- (hist) Gain Information [10,161 bytes]
- (hist) Extended Actions [10,151 bytes]
- (hist) Enforced Agent Behavior [10,146 bytes]
- (hist) Third-Person Views [10,131 bytes]
- (hist) Focus Loci [10,100 bytes]
- (hist) Mediated Gameplay [10,072 bytes]
- (hist) Memorizing [10,065 bytes]
- (hist) Selectable Set of Goals [9,985 bytes]
- (hist) Health [9,898 bytes]
- (hist) Experimenting [9,883 bytes]
- (hist) Analysis Paralysis [9,878 bytes]
- (hist) Spawning [9,876 bytes]
- (hist) Quests [9,826 bytes]
- (hist) Betting [9,738 bytes]
- (hist) Social Adaptability [9,703 bytes]
- (hist) Drawing Stacks [9,697 bytes]
- (hist) Loyalty [9,590 bytes]
- (hist) Stealth [9,487 bytes]
- (hist) Player Killing [9,477 bytes]
- (hist) Bluffing [9,390 bytes]
- (hist) Trade-Offs [9,240 bytes]
- (hist) Pottering [9,212 bytes]
- (hist) Sanctioned Cheating [9,209 bytes]
- (hist) Performance Uncertainty [9,166 bytes]
- (hist) Temporal Consistency [9,154 bytes]
- (hist) Private Game Spaces [9,114 bytes]
- (hist) Traces [9,061 bytes]
- (hist) Downtime [9,051 bytes]
- (hist) Heterogeneous Game Element Ownership [9,039 bytes]
- (hist) Excise [9,036 bytes]
- (hist) Player/Character Skill Composites [8,987 bytes]
- (hist) Chat Channels [8,964 bytes]
- (hist) Supporting Goals [8,963 bytes]
- (hist) Grinding [8,956 bytes]
- (hist) Game State Overviews [8,954 bytes]
- (hist) Actions Have Diegetically Social Consequences [8,952 bytes]
- (hist) Tiles [8,945 bytes]
- (hist) Luck [8,912 bytes]
- (hist) Game World Navigation [8,886 bytes]
- (hist) Boss Monsters [8,884 bytes]
- (hist) Props [8,878 bytes]
- (hist) Dexterity-Based Actions [8,852 bytes]
- (hist) Handicap Achievements [8,790 bytes]
- (hist) Vehicles [8,740 bytes]
- (hist) Strategic Locations [8,708 bytes]
- (hist) Lives [8,645 bytes]
- (hist) Power-Ups [8,587 bytes]
- (hist) Player-Planned Development [8,584 bytes]
- (hist) Evolving Rule Sets [8,521 bytes]
- (hist) Cameras [8,518 bytes]
- (hist) Encouraged Return Visits [8,511 bytes]
- (hist) Delayed Reciprocity [8,503 bytes]
- (hist) Extra Chances [8,464 bytes]
- (hist) Strategic Planning [8,423 bytes]
- (hist) Safe Havens [8,397 bytes]
- (hist) Equipment [8,369 bytes]
- (hist) Speedruns [8,320 bytes]
- (hist) Action Programming [8,261 bytes]
- (hist) Abilities [8,259 bytes]
- (hist) Decreased Abilities [8,244 bytes]
- (hist) Player Unpredictability [8,239 bytes]
- (hist) Territories [8,136 bytes]
- (hist) Installations [8,099 bytes]
- (hist) Optional Rules [8,069 bytes]
- (hist) Hands [8,057 bytes]
- (hist) Fog of War [8,042 bytes]
- (hist) Casual Gameplay [8,031 bytes]
- (hist) Destructible Objects [7,954 bytes]
- (hist) Minigames [7,938 bytes]
- (hist) Ragequitting [7,930 bytes]
- (hist) First-Person Views [7,860 bytes]
- (hist) Assassin's Creed series [7,855 bytes]
- (hist) Reconnaissance [7,846 bytes]
- (hist) Massively Single-Player Online Games [7,844 bytes]
- (hist) Goal Achievements [7,838 bytes]
- (hist) Detective Structures [7,829 bytes]
- (hist) Evade [7,787 bytes]
- (hist) Underlying Assumptions and Concepts [7,765 bytes]
- (hist) Pervasive Gameplay [7,735 bytes]
- (hist) Regenerating Resources [7,719 bytes]
- (hist) Higher-Level Closures as Gameplay Progresses [7,718 bytes]