Long pages

Jump to: navigation, search

Showing below up to 100 results in range #101 to #200.

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

  1. (hist) ‎Player Characters ‎[10,950 bytes]
  2. (hist) ‎Tactical Planning ‎[10,948 bytes]
  3. (hist) ‎Budgeted Action Points ‎[10,881 bytes]
  4. (hist) ‎Internal Conflicts ‎[10,872 bytes]
  5. (hist) ‎Ephemeral Goals ‎[10,847 bytes]
  6. (hist) ‎Goal Hierarchies ‎[10,798 bytes]
  7. (hist) ‎Aim & Shoot ‎[10,750 bytes]
  8. (hist) ‎Area Control ‎[10,721 bytes]
  9. (hist) ‎Puzzle Solving ‎[10,656 bytes]
  10. (hist) ‎Late Arriving Players ‎[10,651 bytes]
  11. (hist) ‎Diegetically Outstanding Features ‎[10,647 bytes]
  12. (hist) ‎Game World Exploration ‎[10,570 bytes]
  13. (hist) ‎Asymmetric Starting Conditions ‎[10,527 bytes]
  14. (hist) ‎Cards ‎[10,494 bytes]
  15. (hist) ‎Collaborative Actions ‎[10,403 bytes]
  16. (hist) ‎Abstract Player Constructs ‎[10,381 bytes]
  17. (hist) ‎Difficulty Levels ‎[10,329 bytes]
  18. (hist) ‎Penalties ‎[10,199 bytes]
  19. (hist) ‎Spectators ‎[10,166 bytes]
  20. (hist) ‎Gain Information ‎[10,161 bytes]
  21. (hist) ‎Extended Actions ‎[10,151 bytes]
  22. (hist) ‎Enforced Agent Behavior ‎[10,146 bytes]
  23. (hist) ‎Third-Person Views ‎[10,131 bytes]
  24. (hist) ‎Focus Loci ‎[10,100 bytes]
  25. (hist) ‎Mediated Gameplay ‎[10,072 bytes]
  26. (hist) ‎Memorizing ‎[10,065 bytes]
  27. (hist) ‎Selectable Set of Goals ‎[9,985 bytes]
  28. (hist) ‎Health ‎[9,898 bytes]
  29. (hist) ‎Experimenting ‎[9,883 bytes]
  30. (hist) ‎Analysis Paralysis ‎[9,878 bytes]
  31. (hist) ‎Spawning ‎[9,876 bytes]
  32. (hist) ‎Quests ‎[9,826 bytes]
  33. (hist) ‎Betting ‎[9,738 bytes]
  34. (hist) ‎Social Adaptability ‎[9,703 bytes]
  35. (hist) ‎Drawing Stacks ‎[9,697 bytes]
  36. (hist) ‎Loyalty ‎[9,590 bytes]
  37. (hist) ‎Stealth ‎[9,487 bytes]
  38. (hist) ‎Player Killing ‎[9,477 bytes]
  39. (hist) ‎Bluffing ‎[9,390 bytes]
  40. (hist) ‎Trade-Offs ‎[9,240 bytes]
  41. (hist) ‎Pottering ‎[9,212 bytes]
  42. (hist) ‎Sanctioned Cheating ‎[9,209 bytes]
  43. (hist) ‎Performance Uncertainty ‎[9,166 bytes]
  44. (hist) ‎Temporal Consistency ‎[9,154 bytes]
  45. (hist) ‎Private Game Spaces ‎[9,114 bytes]
  46. (hist) ‎Traces ‎[9,061 bytes]
  47. (hist) ‎Downtime ‎[9,051 bytes]
  48. (hist) ‎Heterogeneous Game Element Ownership ‎[9,039 bytes]
  49. (hist) ‎Excise ‎[9,036 bytes]
  50. (hist) ‎Player/Character Skill Composites ‎[8,987 bytes]
  51. (hist) ‎Chat Channels ‎[8,964 bytes]
  52. (hist) ‎Supporting Goals ‎[8,963 bytes]
  53. (hist) ‎Grinding ‎[8,956 bytes]
  54. (hist) ‎Game State Overviews ‎[8,954 bytes]
  55. (hist) ‎Actions Have Diegetically Social Consequences ‎[8,952 bytes]
  56. (hist) ‎Tiles ‎[8,945 bytes]
  57. (hist) ‎Luck ‎[8,912 bytes]
  58. (hist) ‎Game World Navigation ‎[8,886 bytes]
  59. (hist) ‎Boss Monsters ‎[8,884 bytes]
  60. (hist) ‎Props ‎[8,878 bytes]
  61. (hist) ‎Dexterity-Based Actions ‎[8,852 bytes]
  62. (hist) ‎Handicap Achievements ‎[8,790 bytes]
  63. (hist) ‎Vehicles ‎[8,740 bytes]
  64. (hist) ‎Strategic Locations ‎[8,708 bytes]
  65. (hist) ‎Lives ‎[8,645 bytes]
  66. (hist) ‎Power-Ups ‎[8,587 bytes]
  67. (hist) ‎Player-Planned Development ‎[8,584 bytes]
  68. (hist) ‎Evolving Rule Sets ‎[8,521 bytes]
  69. (hist) ‎Cameras ‎[8,518 bytes]
  70. (hist) ‎Encouraged Return Visits ‎[8,511 bytes]
  71. (hist) ‎Delayed Reciprocity ‎[8,503 bytes]
  72. (hist) ‎Extra Chances ‎[8,464 bytes]
  73. (hist) ‎Strategic Planning ‎[8,423 bytes]
  74. (hist) ‎Safe Havens ‎[8,397 bytes]
  75. (hist) ‎Equipment ‎[8,369 bytes]
  76. (hist) ‎Speedruns ‎[8,320 bytes]
  77. (hist) ‎Action Programming ‎[8,261 bytes]
  78. (hist) ‎Abilities ‎[8,259 bytes]
  79. (hist) ‎Decreased Abilities ‎[8,244 bytes]
  80. (hist) ‎Player Unpredictability ‎[8,239 bytes]
  81. (hist) ‎Territories ‎[8,136 bytes]
  82. (hist) ‎Installations ‎[8,099 bytes]
  83. (hist) ‎Optional Rules ‎[8,069 bytes]
  84. (hist) ‎Hands ‎[8,057 bytes]
  85. (hist) ‎Fog of War ‎[8,042 bytes]
  86. (hist) ‎Casual Gameplay ‎[8,031 bytes]
  87. (hist) ‎Destructible Objects ‎[7,954 bytes]
  88. (hist) ‎Minigames ‎[7,938 bytes]
  89. (hist) ‎Ragequitting ‎[7,930 bytes]
  90. (hist) ‎First-Person Views ‎[7,860 bytes]
  91. (hist) ‎Assassin's Creed series ‎[7,855 bytes]
  92. (hist) ‎Reconnaissance ‎[7,846 bytes]
  93. (hist) ‎Massively Single-Player Online Games ‎[7,844 bytes]
  94. (hist) ‎Goal Achievements ‎[7,838 bytes]
  95. (hist) ‎Detective Structures ‎[7,829 bytes]
  96. (hist) ‎Evade ‎[7,787 bytes]
  97. (hist) ‎Underlying Assumptions and Concepts ‎[7,765 bytes]
  98. (hist) ‎Pervasive Gameplay ‎[7,735 bytes]
  99. (hist) ‎Regenerating Resources ‎[7,719 bytes]
  100. (hist) ‎Higher-Level Closures as Gameplay Progresses ‎[7,718 bytes]

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)