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Showing below up to 100 results in range #21 to #120.
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- (hist) Game Masters [19,907 bytes]
- (hist) Stimulated Planning [19,624 bytes]
- (hist) Resources [19,232 bytes]
- (hist) Single-Player Games [18,948 bytes]
- (hist) Achievements [18,452 bytes]
- (hist) Time Limits [17,665 bytes]
- (hist) Gameplay Mastery [17,441 bytes]
- (hist) Algorithmic Agents [17,389 bytes]
- (hist) Complex Gameplay [17,370 bytes]
- (hist) Construction [17,327 bytes]
- (hist) Player Balance [16,584 bytes]
- (hist) Teams [16,446 bytes]
- (hist) Predictable Consequences [15,799 bytes]
- (hist) Strategic Knowledge [15,589 bytes]
- (hist) Diegetic Consistency [15,385 bytes]
- (hist) Main Page [15,362 bytes]
- (hist) Cooperation [15,188 bytes]
- (hist) Persistent Game Worlds [15,037 bytes]
- (hist) Extra-Game Consequences [14,809 bytes]
- (hist) New Abilities [14,663 bytes]
- (hist) Self-Facilitated Games [14,591 bytes]
- (hist) Inaccessible Areas [14,539 bytes]
- (hist) Balancing Effects [14,490 bytes]
- (hist) Varied Gameplay [14,388 bytes]
- (hist) Movement [13,977 bytes]
- (hist) Turn-Based Games [13,976 bytes]
- (hist) Turn Taking [13,944 bytes]
- (hist) Character Development [13,943 bytes]
- (hist) Replayability [13,799 bytes]
- (hist) Drop-In/Drop-Out [13,783 bytes]
- (hist) Grind Achievements [13,722 bytes]
- (hist) Combat [13,635 bytes]
- (hist) Narration Structures [13,503 bytes]
- (hist) Ubiquitous Gameplay [13,434 bytes]
- (hist) Agents [13,401 bytes]
- (hist) Value of Effort [13,380 bytes]
- (hist) Game Items [13,310 bytes]
- (hist) Improved Abilities [13,174 bytes]
- (hist) Scores [13,166 bytes]
- (hist) Bidding [13,147 bytes]
- (hist) Skills [13,108 bytes]
- (hist) Optional Goals [13,078 bytes]
- (hist) Clues [12,955 bytes]
- (hist) Combos [12,733 bytes]
- (hist) Extra-Game Actions [12,660 bytes]
- (hist) Environmental Effects [12,660 bytes]
- (hist) Social Roles [12,608 bytes]
- (hist) Traverse [12,591 bytes]
- (hist) Factions [12,571 bytes]
- (hist) Betrayal [12,519 bytes]
- (hist) Races [12,445 bytes]
- (hist) Gain Ownership [12,365 bytes]
- (hist) Social Dilemmas [12,268 bytes]
- (hist) Dialogues [12,255 bytes]
- (hist) Weapons [12,175 bytes]
- (hist) Companions [12,152 bytes]
- (hist) Meta Games [12,105 bytes]
- (hist) Cutscenes [11,981 bytes]
- (hist) Parties [11,918 bytes]
- (hist) Warp Zones [11,906 bytes]
- (hist) Game State Indicators [11,843 bytes]
- (hist) Storytelling [11,790 bytes]
- (hist) Real-Time Games [11,746 bytes]
- (hist) Game Element Insertion [11,613 bytes]
- (hist) Unwinnable Games [11,580 bytes]
- (hist) Communication Channels [11,565 bytes]
- (hist) Obstacles [11,516 bytes]
- (hist) Tools [11,510 bytes]
- (hist) Rewards [11,493 bytes]
- (hist) Internal Rivalry [11,474 bytes]
- (hist) Geospatial Game Widgets [11,471 bytes]
- (hist) Capture [11,408 bytes]
- (hist) Traps [11,317 bytes]
- (hist) Irreversible Events [11,298 bytes]
- (hist) Character Defining Actions [11,290 bytes]
- (hist) Damage [11,189 bytes]
- (hist) Open Destiny [11,055 bytes]
- (hist) AI Players [11,039 bytes]
- (hist) Ability Losses [11,025 bytes]
- (hist) Player Elimination [10,995 bytes]
- (hist) Player Characters [10,950 bytes]
- (hist) Tactical Planning [10,948 bytes]
- (hist) Budgeted Action Points [10,881 bytes]
- (hist) Internal Conflicts [10,872 bytes]
- (hist) Ephemeral Goals [10,847 bytes]
- (hist) Goal Hierarchies [10,798 bytes]
- (hist) Aim & Shoot [10,750 bytes]
- (hist) Area Control [10,721 bytes]
- (hist) Puzzle Solving [10,656 bytes]
- (hist) Late Arriving Players [10,651 bytes]
- (hist) Diegetically Outstanding Features [10,647 bytes]
- (hist) Game World Exploration [10,570 bytes]
- (hist) Asymmetric Starting Conditions [10,527 bytes]
- (hist) Cards [10,494 bytes]
- (hist) Collaborative Actions [10,403 bytes]
- (hist) Abstract Player Constructs [10,381 bytes]
- (hist) Difficulty Levels [10,329 bytes]
- (hist) Penalties [10,199 bytes]
- (hist) Spectators [10,166 bytes]
- (hist) Gain Information [10,161 bytes]