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Showing below up to 100 results in range #201 to #300.
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- (hist) Extra-Game Input [7,658 bytes]
- (hist) Drafting [7,640 bytes]
- (hist) Game Servers [7,613 bytes]
- (hist) Dice [7,610 bytes]
- (hist) Testing Achievements [7,604 bytes]
- (hist) Massively Multiplayer Online Games [7,584 bytes]
- (hist) PvP [7,582 bytes]
- (hist) No Direct Player Influence [7,548 bytes]
- (hist) Permadeath [7,512 bytes]
- (hist) Delayed Effects [7,507 bytes]
- (hist) Predictable Winner [7,502 bytes]
- (hist) Handicap Systems [7,496 bytes]
- (hist) Predefined Goals [7,489 bytes]
- (hist) Handles [7,487 bytes]
- (hist) Zero-Player Games [7,460 bytes]
- (hist) Non-Renewable Resources [7,455 bytes]
- (hist) Committed Goals [7,385 bytes]
- (hist) Privileged Movement [7,364 bytes]
- (hist) Early Leaving Players [7,334 bytes]
- (hist) Pick-Ups [7,322 bytes]
- (hist) Save-Load Cycles [7,314 bytes]
- (hist) Determinable Chance to Succeed [7,287 bytes]
- (hist) Choke Points [7,275 bytes]
- (hist) Preventing Goals [7,245 bytes]
- (hist) Role Fulfillment [7,244 bytes]
- (hist) Player-Created Characters [7,230 bytes]
- (hist) Gain Competence [7,219 bytes]
- (hist) Invulnerabilities [7,218 bytes]
- (hist) Alternate Reality Gameplay [7,182 bytes]
- (hist) Inventories [7,151 bytes]
- (hist) Split-Screen Views [7,122 bytes]
- (hist) Deck Building [7,096 bytes]
- (hist) Actor Detachment [7,090 bytes]
- (hist) Crafting [7,090 bytes]
- (hist) Replays [7,084 bytes]
- (hist) Continuous Goals [7,065 bytes]
- (hist) Game Pauses [7,061 bytes]
- (hist) Fudged Results [7,061 bytes]
- (hist) Enactment [7,058 bytes]
- (hist) Conditional Passageways [7,049 bytes]
- (hist) Arithmetic Progression [7,037 bytes]
- (hist) Flanking Routes [7,023 bytes]
- (hist) Player-Defined Goals [6,999 bytes]
- (hist) Variable Accuracy [6,997 bytes]
- (hist) Spectacular Failure Enjoyment [6,993 bytes]
- (hist) Live Action Roleplaying [6,981 bytes]
- (hist) Gameplay Design Patterns FDG 2022 Workshop [6,966 bytes]
- (hist) Helpers [6,920 bytes]
- (hist) Information Passing [6,918 bytes]
- (hist) Dynamic Goal Characteristics [6,915 bytes]
- (hist) Geometric Progression [6,869 bytes]
- (hist) Discard Piles [6,862 bytes]
- (hist) Main Goals [6,860 bytes]
- (hist) Competence Areas [6,860 bytes]
- (hist) Death Consequences [6,844 bytes]
- (hist) Controllers [6,843 bytes]
- (hist) Incompatible Goals [6,842 bytes]
- (hist) Moveable Tiles [6,837 bytes]
- (hist) Ultra-Powerful Events [6,830 bytes]
- (hist) Game Element Trading [6,811 bytes]
- (hist) Line of Sight [6,805 bytes]
- (hist) Space Alert [6,784 bytes]
- (hist) Excluding Goals [6,776 bytes]
- (hist) Non-Player Help [6,768 bytes]
- (hist) Asynchronous Gameplay [6,763 bytes]
- (hist) Reconfigurable Game Worlds [6,750 bytes]
- (hist) Gameplay Design Patterns DiGRA 2022 Workshop [6,745 bytes]
- (hist) Sniper Locations [6,744 bytes]
- (hist) Herd [6,735 bytes]
- (hist) God Views [6,721 bytes]
- (hist) Reflective Communication [6,720 bytes]
- (hist) Loot [6,713 bytes]
- (hist) Abstract Player Construct Development [6,701 bytes]
- (hist) Location-Fixed Abilities [6,689 bytes]
- (hist) Eliminate [6,672 bytes]
- (hist) Player Created Game Elements [6,652 bytes]
- (hist) Early Elimination [6,640 bytes]
- (hist) Environmental Storytelling [6,637 bytes]
- (hist) Vulnerabilities [6,636 bytes]
- (hist) Time Limited Game Instances [6,582 bytes]
- (hist) Camping [6,564 bytes]
- (hist) No-Ops [6,548 bytes]
- (hist) Overcome [6,545 bytes]
- (hist) Team Combos [6,527 bytes]
- (hist) High Score Lists [6,510 bytes]
- (hist) Bookkeeping Tokens [6,434 bytes]
- (hist) Secret Goals [6,422 bytes]
- (hist) Interruptibility [6,369 bytes]
- (hist) Deliver [6,361 bytes]
- (hist) Guard [6,341 bytes]
- (hist) Uncertainty of Information [6,330 bytes]
- (hist) Vision Modes [6,322 bytes]
- (hist) Purchasable Game Advantages [6,307 bytes]
- (hist) Scenes [6,267 bytes]
- (hist) Helplessness [6,267 bytes]
- (hist) Real World Gameplay Spaces [6,262 bytes]
- (hist) Resource Caps [6,252 bytes]
- (hist) Own Agenda [6,234 bytes]
- (hist) Action Caps [6,228 bytes]
- (hist) Negotiable Game Sessions [6,217 bytes]