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Showing below up to 100 results in range #201 to #300.

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  1. (hist) ‎Extra-Game Input ‎[7,658 bytes]
  2. (hist) ‎Drafting ‎[7,640 bytes]
  3. (hist) ‎Game Servers ‎[7,613 bytes]
  4. (hist) ‎Dice ‎[7,610 bytes]
  5. (hist) ‎Testing Achievements ‎[7,604 bytes]
  6. (hist) ‎Massively Multiplayer Online Games ‎[7,584 bytes]
  7. (hist) ‎PvP ‎[7,582 bytes]
  8. (hist) ‎No Direct Player Influence ‎[7,548 bytes]
  9. (hist) ‎Permadeath ‎[7,512 bytes]
  10. (hist) ‎Delayed Effects ‎[7,507 bytes]
  11. (hist) ‎Predictable Winner ‎[7,502 bytes]
  12. (hist) ‎Handicap Systems ‎[7,496 bytes]
  13. (hist) ‎Predefined Goals ‎[7,489 bytes]
  14. (hist) ‎Handles ‎[7,487 bytes]
  15. (hist) ‎Zero-Player Games ‎[7,460 bytes]
  16. (hist) ‎Non-Renewable Resources ‎[7,455 bytes]
  17. (hist) ‎Committed Goals ‎[7,385 bytes]
  18. (hist) ‎Privileged Movement ‎[7,364 bytes]
  19. (hist) ‎Early Leaving Players ‎[7,334 bytes]
  20. (hist) ‎Pick-Ups ‎[7,322 bytes]
  21. (hist) ‎Save-Load Cycles ‎[7,314 bytes]
  22. (hist) ‎Determinable Chance to Succeed ‎[7,287 bytes]
  23. (hist) ‎Choke Points ‎[7,275 bytes]
  24. (hist) ‎Preventing Goals ‎[7,245 bytes]
  25. (hist) ‎Role Fulfillment ‎[7,244 bytes]
  26. (hist) ‎Player-Created Characters ‎[7,230 bytes]
  27. (hist) ‎Gain Competence ‎[7,219 bytes]
  28. (hist) ‎Invulnerabilities ‎[7,218 bytes]
  29. (hist) ‎Alternate Reality Gameplay ‎[7,182 bytes]
  30. (hist) ‎Inventories ‎[7,151 bytes]
  31. (hist) ‎Split-Screen Views ‎[7,122 bytes]
  32. (hist) ‎Deck Building ‎[7,096 bytes]
  33. (hist) ‎Actor Detachment ‎[7,090 bytes]
  34. (hist) ‎Crafting ‎[7,090 bytes]
  35. (hist) ‎Replays ‎[7,084 bytes]
  36. (hist) ‎Continuous Goals ‎[7,065 bytes]
  37. (hist) ‎Game Pauses ‎[7,061 bytes]
  38. (hist) ‎Fudged Results ‎[7,061 bytes]
  39. (hist) ‎Enactment ‎[7,058 bytes]
  40. (hist) ‎Conditional Passageways ‎[7,049 bytes]
  41. (hist) ‎Arithmetic Progression ‎[7,037 bytes]
  42. (hist) ‎Flanking Routes ‎[7,023 bytes]
  43. (hist) ‎Player-Defined Goals ‎[6,999 bytes]
  44. (hist) ‎Variable Accuracy ‎[6,997 bytes]
  45. (hist) ‎Spectacular Failure Enjoyment ‎[6,993 bytes]
  46. (hist) ‎Live Action Roleplaying ‎[6,981 bytes]
  47. (hist) ‎Gameplay Design Patterns FDG 2022 Workshop ‎[6,966 bytes]
  48. (hist) ‎Helpers ‎[6,920 bytes]
  49. (hist) ‎Information Passing ‎[6,918 bytes]
  50. (hist) ‎Dynamic Goal Characteristics ‎[6,915 bytes]
  51. (hist) ‎Geometric Progression ‎[6,869 bytes]
  52. (hist) ‎Discard Piles ‎[6,862 bytes]
  53. (hist) ‎Main Goals ‎[6,860 bytes]
  54. (hist) ‎Competence Areas ‎[6,860 bytes]
  55. (hist) ‎Death Consequences ‎[6,844 bytes]
  56. (hist) ‎Controllers ‎[6,843 bytes]
  57. (hist) ‎Incompatible Goals ‎[6,842 bytes]
  58. (hist) ‎Moveable Tiles ‎[6,837 bytes]
  59. (hist) ‎Ultra-Powerful Events ‎[6,830 bytes]
  60. (hist) ‎Game Element Trading ‎[6,811 bytes]
  61. (hist) ‎Line of Sight ‎[6,805 bytes]
  62. (hist) ‎Space Alert ‎[6,784 bytes]
  63. (hist) ‎Excluding Goals ‎[6,776 bytes]
  64. (hist) ‎Non-Player Help ‎[6,768 bytes]
  65. (hist) ‎Asynchronous Gameplay ‎[6,763 bytes]
  66. (hist) ‎Reconfigurable Game Worlds ‎[6,750 bytes]
  67. (hist) ‎Gameplay Design Patterns DiGRA 2022 Workshop ‎[6,745 bytes]
  68. (hist) ‎Sniper Locations ‎[6,744 bytes]
  69. (hist) ‎Herd ‎[6,735 bytes]
  70. (hist) ‎God Views ‎[6,721 bytes]
  71. (hist) ‎Reflective Communication ‎[6,720 bytes]
  72. (hist) ‎Loot ‎[6,713 bytes]
  73. (hist) ‎Abstract Player Construct Development ‎[6,701 bytes]
  74. (hist) ‎Location-Fixed Abilities ‎[6,689 bytes]
  75. (hist) ‎Eliminate ‎[6,672 bytes]
  76. (hist) ‎Player Created Game Elements ‎[6,652 bytes]
  77. (hist) ‎Early Elimination ‎[6,640 bytes]
  78. (hist) ‎Environmental Storytelling ‎[6,637 bytes]
  79. (hist) ‎Vulnerabilities ‎[6,636 bytes]
  80. (hist) ‎Time Limited Game Instances ‎[6,582 bytes]
  81. (hist) ‎Camping ‎[6,564 bytes]
  82. (hist) ‎No-Ops ‎[6,548 bytes]
  83. (hist) ‎Overcome ‎[6,545 bytes]
  84. (hist) ‎Team Combos ‎[6,527 bytes]
  85. (hist) ‎High Score Lists ‎[6,510 bytes]
  86. (hist) ‎Bookkeeping Tokens ‎[6,434 bytes]
  87. (hist) ‎Secret Goals ‎[6,422 bytes]
  88. (hist) ‎Interruptibility ‎[6,369 bytes]
  89. (hist) ‎Deliver ‎[6,361 bytes]
  90. (hist) ‎Guard ‎[6,341 bytes]
  91. (hist) ‎Uncertainty of Information ‎[6,330 bytes]
  92. (hist) ‎Vision Modes ‎[6,322 bytes]
  93. (hist) ‎Purchasable Game Advantages ‎[6,307 bytes]
  94. (hist) ‎Scenes ‎[6,267 bytes]
  95. (hist) ‎Helplessness ‎[6,267 bytes]
  96. (hist) ‎Real World Gameplay Spaces ‎[6,262 bytes]
  97. (hist) ‎Resource Caps ‎[6,252 bytes]
  98. (hist) ‎Own Agenda ‎[6,234 bytes]
  99. (hist) ‎Action Caps ‎[6,228 bytes]
  100. (hist) ‎Negotiable Game Sessions ‎[6,217 bytes]

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