Long pages
Showing below up to 100 results in range #251 to #350.
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- (hist) Geometric Progression [6,869 bytes]
- (hist) Discard Piles [6,862 bytes]
- (hist) Main Goals [6,860 bytes]
- (hist) Competence Areas [6,860 bytes]
- (hist) Death Consequences [6,844 bytes]
- (hist) Controllers [6,843 bytes]
- (hist) Incompatible Goals [6,842 bytes]
- (hist) Moveable Tiles [6,837 bytes]
- (hist) Ultra-Powerful Events [6,830 bytes]
- (hist) Game Element Trading [6,811 bytes]
- (hist) Line of Sight [6,805 bytes]
- (hist) Space Alert [6,784 bytes]
- (hist) Excluding Goals [6,776 bytes]
- (hist) Non-Player Help [6,768 bytes]
- (hist) Asynchronous Gameplay [6,763 bytes]
- (hist) Reconfigurable Game Worlds [6,750 bytes]
- (hist) Gameplay Design Patterns DiGRA 2022 Workshop [6,745 bytes]
- (hist) Sniper Locations [6,744 bytes]
- (hist) Herd [6,735 bytes]
- (hist) God Views [6,721 bytes]
- (hist) Reflective Communication [6,720 bytes]
- (hist) Loot [6,713 bytes]
- (hist) Abstract Player Construct Development [6,701 bytes]
- (hist) Location-Fixed Abilities [6,689 bytes]
- (hist) Eliminate [6,672 bytes]
- (hist) Player Created Game Elements [6,652 bytes]
- (hist) Early Elimination [6,640 bytes]
- (hist) Environmental Storytelling [6,637 bytes]
- (hist) Vulnerabilities [6,636 bytes]
- (hist) Time Limited Game Instances [6,582 bytes]
- (hist) Camping [6,564 bytes]
- (hist) No-Ops [6,548 bytes]
- (hist) Overcome [6,545 bytes]
- (hist) Team Combos [6,527 bytes]
- (hist) High Score Lists [6,510 bytes]
- (hist) Bookkeeping Tokens [6,434 bytes]
- (hist) Secret Goals [6,422 bytes]
- (hist) Interruptibility [6,369 bytes]
- (hist) Deliver [6,361 bytes]
- (hist) Guard [6,341 bytes]
- (hist) Uncertainty of Information [6,330 bytes]
- (hist) Vision Modes [6,322 bytes]
- (hist) Purchasable Game Advantages [6,307 bytes]
- (hist) Scenes [6,267 bytes]
- (hist) Helplessness [6,267 bytes]
- (hist) Real World Gameplay Spaces [6,262 bytes]
- (hist) Resource Caps [6,252 bytes]
- (hist) Own Agenda [6,234 bytes]
- (hist) Action Caps [6,228 bytes]
- (hist) Negotiable Game Sessions [6,217 bytes]
- (hist) Interruptible Actions [6,208 bytes]
- (hist) Quick Travel [6,207 bytes]
- (hist) Rhythm-Based Actions [6,206 bytes]
- (hist) Tied Results [6,194 bytes]
- (hist) Switches [6,179 bytes]
- (hist) Minimalized Social Weight [6,178 bytes]
- (hist) Temporary Abilities [6,178 bytes]
- (hist) Procedurally Generated Game Worlds [6,166 bytes]
- (hist) One-Way Travel [6,160 bytes]
- (hist) Investments [6,159 bytes]
- (hist) Transferable Items [6,157 bytes]
- (hist) Player Kicking [6,142 bytes]
- (hist) Red Herrings [6,140 bytes]
- (hist) Beat the Leader [6,130 bytes]
- (hist) Survive [6,126 bytes]
- (hist) Spawn Points [6,121 bytes]
- (hist) Negotiable Play Sessions [6,116 bytes]
- (hist) Negative Feedback Loops [6,110 bytes]
- (hist) Dynamic Difficulty Adjustment [6,100 bytes]
- (hist) God Fingers [6,091 bytes]
- (hist) Gameplay Statistics [6,080 bytes]
- (hist) Scripted Information Sequences [6,064 bytes]
- (hist) Time Pressure [6,055 bytes]
- (hist) Progress Indicators [6,030 bytes]
- (hist) Clickability [6,010 bytes]
- (hist) Cooldown [6,004 bytes]
- (hist) Secondary Interface Screens [5,991 bytes]
- (hist) Achilles' Heels [5,970 bytes]
- (hist) Mutual Goals [5,966 bytes]
- (hist) Further Player Improvement Potential [5,966 bytes]
- (hist) Easter Eggs [5,952 bytes]
- (hist) Renewable Resources [5,950 bytes]
- (hist) Ammunition [5,905 bytes]
- (hist) Functional Roles [5,850 bytes]
- (hist) Gossip [5,848 bytes]
- (hist) Context Dependent Reactions [5,846 bytes]
- (hist) Mules [5,817 bytes]
- (hist) Role Selection [5,793 bytes]
- (hist) Instances [5,769 bytes]
- (hist) Invisible Walls [5,759 bytes]
- (hist) Player-Location Proximity [5,749 bytes]
- (hist) PvE [5,730 bytes]
- (hist) Illusion of Open Space [5,708 bytes]
- (hist) Equipment Slots [5,702 bytes]
- (hist) FUBAR Enjoyment [5,690 bytes]
- (hist) Rescue [5,664 bytes]
- (hist) Hotseating [5,657 bytes]
- (hist) Save Points [5,645 bytes]
- (hist) Armor [5,619 bytes]
- (hist) Meta-Techniques [5,587 bytes]