Long pages

Jump to: navigation, search

Showing below up to 100 results in range #51 to #150.

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

  1. (hist) ‎Grind Achievements ‎[13,722 bytes]
  2. (hist) ‎Combat ‎[13,635 bytes]
  3. (hist) ‎Narration Structures ‎[13,503 bytes]
  4. (hist) ‎Ubiquitous Gameplay ‎[13,434 bytes]
  5. (hist) ‎Agents ‎[13,401 bytes]
  6. (hist) ‎Value of Effort ‎[13,380 bytes]
  7. (hist) ‎Game Items ‎[13,310 bytes]
  8. (hist) ‎Improved Abilities ‎[13,174 bytes]
  9. (hist) ‎Scores ‎[13,166 bytes]
  10. (hist) ‎Bidding ‎[13,147 bytes]
  11. (hist) ‎Skills ‎[13,108 bytes]
  12. (hist) ‎Optional Goals ‎[13,078 bytes]
  13. (hist) ‎Clues ‎[12,955 bytes]
  14. (hist) ‎Combos ‎[12,733 bytes]
  15. (hist) ‎Extra-Game Actions ‎[12,660 bytes]
  16. (hist) ‎Environmental Effects ‎[12,660 bytes]
  17. (hist) ‎Social Roles ‎[12,608 bytes]
  18. (hist) ‎Traverse ‎[12,591 bytes]
  19. (hist) ‎Factions ‎[12,571 bytes]
  20. (hist) ‎Betrayal ‎[12,519 bytes]
  21. (hist) ‎Races ‎[12,445 bytes]
  22. (hist) ‎Gain Ownership ‎[12,365 bytes]
  23. (hist) ‎Social Dilemmas ‎[12,268 bytes]
  24. (hist) ‎Dialogues ‎[12,255 bytes]
  25. (hist) ‎Weapons ‎[12,175 bytes]
  26. (hist) ‎Companions ‎[12,152 bytes]
  27. (hist) ‎Meta Games ‎[12,105 bytes]
  28. (hist) ‎Cutscenes ‎[11,981 bytes]
  29. (hist) ‎Parties ‎[11,918 bytes]
  30. (hist) ‎Warp Zones ‎[11,906 bytes]
  31. (hist) ‎Game State Indicators ‎[11,843 bytes]
  32. (hist) ‎Storytelling ‎[11,790 bytes]
  33. (hist) ‎Real-Time Games ‎[11,746 bytes]
  34. (hist) ‎Game Element Insertion ‎[11,613 bytes]
  35. (hist) ‎Unwinnable Games ‎[11,580 bytes]
  36. (hist) ‎Communication Channels ‎[11,565 bytes]
  37. (hist) ‎Obstacles ‎[11,516 bytes]
  38. (hist) ‎Tools ‎[11,510 bytes]
  39. (hist) ‎Rewards ‎[11,493 bytes]
  40. (hist) ‎Internal Rivalry ‎[11,474 bytes]
  41. (hist) ‎Geospatial Game Widgets ‎[11,471 bytes]
  42. (hist) ‎Capture ‎[11,408 bytes]
  43. (hist) ‎Traps ‎[11,317 bytes]
  44. (hist) ‎Irreversible Events ‎[11,298 bytes]
  45. (hist) ‎Character Defining Actions ‎[11,290 bytes]
  46. (hist) ‎Damage ‎[11,189 bytes]
  47. (hist) ‎Open Destiny ‎[11,055 bytes]
  48. (hist) ‎AI Players ‎[11,039 bytes]
  49. (hist) ‎Ability Losses ‎[11,025 bytes]
  50. (hist) ‎Player Elimination ‎[10,995 bytes]
  51. (hist) ‎Player Characters ‎[10,950 bytes]
  52. (hist) ‎Tactical Planning ‎[10,948 bytes]
  53. (hist) ‎Budgeted Action Points ‎[10,881 bytes]
  54. (hist) ‎Internal Conflicts ‎[10,872 bytes]
  55. (hist) ‎Ephemeral Goals ‎[10,847 bytes]
  56. (hist) ‎Goal Hierarchies ‎[10,798 bytes]
  57. (hist) ‎Aim & Shoot ‎[10,750 bytes]
  58. (hist) ‎Area Control ‎[10,721 bytes]
  59. (hist) ‎Puzzle Solving ‎[10,656 bytes]
  60. (hist) ‎Late Arriving Players ‎[10,651 bytes]
  61. (hist) ‎Diegetically Outstanding Features ‎[10,647 bytes]
  62. (hist) ‎Game World Exploration ‎[10,570 bytes]
  63. (hist) ‎Asymmetric Starting Conditions ‎[10,527 bytes]
  64. (hist) ‎Cards ‎[10,494 bytes]
  65. (hist) ‎Collaborative Actions ‎[10,403 bytes]
  66. (hist) ‎Abstract Player Constructs ‎[10,381 bytes]
  67. (hist) ‎Difficulty Levels ‎[10,329 bytes]
  68. (hist) ‎Penalties ‎[10,199 bytes]
  69. (hist) ‎Spectators ‎[10,166 bytes]
  70. (hist) ‎Gain Information ‎[10,161 bytes]
  71. (hist) ‎Extended Actions ‎[10,151 bytes]
  72. (hist) ‎Enforced Agent Behavior ‎[10,146 bytes]
  73. (hist) ‎Third-Person Views ‎[10,131 bytes]
  74. (hist) ‎Focus Loci ‎[10,100 bytes]
  75. (hist) ‎Mediated Gameplay ‎[10,072 bytes]
  76. (hist) ‎Memorizing ‎[10,065 bytes]
  77. (hist) ‎Selectable Set of Goals ‎[9,985 bytes]
  78. (hist) ‎Health ‎[9,898 bytes]
  79. (hist) ‎Experimenting ‎[9,883 bytes]
  80. (hist) ‎Analysis Paralysis ‎[9,878 bytes]
  81. (hist) ‎Spawning ‎[9,876 bytes]
  82. (hist) ‎Quests ‎[9,826 bytes]
  83. (hist) ‎Betting ‎[9,738 bytes]
  84. (hist) ‎Social Adaptability ‎[9,703 bytes]
  85. (hist) ‎Drawing Stacks ‎[9,697 bytes]
  86. (hist) ‎Loyalty ‎[9,590 bytes]
  87. (hist) ‎Stealth ‎[9,487 bytes]
  88. (hist) ‎Player Killing ‎[9,477 bytes]
  89. (hist) ‎Bluffing ‎[9,390 bytes]
  90. (hist) ‎Trade-Offs ‎[9,240 bytes]
  91. (hist) ‎Pottering ‎[9,212 bytes]
  92. (hist) ‎Sanctioned Cheating ‎[9,209 bytes]
  93. (hist) ‎Performance Uncertainty ‎[9,166 bytes]
  94. (hist) ‎Temporal Consistency ‎[9,154 bytes]
  95. (hist) ‎Private Game Spaces ‎[9,114 bytes]
  96. (hist) ‎Traces ‎[9,061 bytes]
  97. (hist) ‎Downtime ‎[9,051 bytes]
  98. (hist) ‎Heterogeneous Game Element Ownership ‎[9,039 bytes]
  99. (hist) ‎Excise ‎[9,036 bytes]
  100. (hist) ‎Player/Character Skill Composites ‎[8,987 bytes]

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)