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Showing below up to 250 results in range #251 to #500.

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  1. (hist) ‎Geometric Progression ‎[6,869 bytes]
  2. (hist) ‎Discard Piles ‎[6,862 bytes]
  3. (hist) ‎Main Goals ‎[6,860 bytes]
  4. (hist) ‎Competence Areas ‎[6,860 bytes]
  5. (hist) ‎Death Consequences ‎[6,844 bytes]
  6. (hist) ‎Controllers ‎[6,843 bytes]
  7. (hist) ‎Incompatible Goals ‎[6,842 bytes]
  8. (hist) ‎Moveable Tiles ‎[6,837 bytes]
  9. (hist) ‎Ultra-Powerful Events ‎[6,830 bytes]
  10. (hist) ‎Game Element Trading ‎[6,811 bytes]
  11. (hist) ‎Line of Sight ‎[6,805 bytes]
  12. (hist) ‎Space Alert ‎[6,784 bytes]
  13. (hist) ‎Excluding Goals ‎[6,776 bytes]
  14. (hist) ‎Non-Player Help ‎[6,768 bytes]
  15. (hist) ‎Asynchronous Gameplay ‎[6,763 bytes]
  16. (hist) ‎Reconfigurable Game Worlds ‎[6,750 bytes]
  17. (hist) ‎Gameplay Design Patterns DiGRA 2022 Workshop ‎[6,745 bytes]
  18. (hist) ‎Sniper Locations ‎[6,744 bytes]
  19. (hist) ‎Herd ‎[6,735 bytes]
  20. (hist) ‎God Views ‎[6,721 bytes]
  21. (hist) ‎Reflective Communication ‎[6,720 bytes]
  22. (hist) ‎Loot ‎[6,713 bytes]
  23. (hist) ‎Abstract Player Construct Development ‎[6,701 bytes]
  24. (hist) ‎Location-Fixed Abilities ‎[6,689 bytes]
  25. (hist) ‎Eliminate ‎[6,672 bytes]
  26. (hist) ‎Player Created Game Elements ‎[6,652 bytes]
  27. (hist) ‎Early Elimination ‎[6,640 bytes]
  28. (hist) ‎Environmental Storytelling ‎[6,637 bytes]
  29. (hist) ‎Vulnerabilities ‎[6,636 bytes]
  30. (hist) ‎Time Limited Game Instances ‎[6,582 bytes]
  31. (hist) ‎Camping ‎[6,564 bytes]
  32. (hist) ‎No-Ops ‎[6,548 bytes]
  33. (hist) ‎Overcome ‎[6,545 bytes]
  34. (hist) ‎Team Combos ‎[6,527 bytes]
  35. (hist) ‎High Score Lists ‎[6,510 bytes]
  36. (hist) ‎Bookkeeping Tokens ‎[6,434 bytes]
  37. (hist) ‎Secret Goals ‎[6,422 bytes]
  38. (hist) ‎Interruptibility ‎[6,369 bytes]
  39. (hist) ‎Deliver ‎[6,361 bytes]
  40. (hist) ‎Guard ‎[6,341 bytes]
  41. (hist) ‎Uncertainty of Information ‎[6,330 bytes]
  42. (hist) ‎Vision Modes ‎[6,322 bytes]
  43. (hist) ‎Purchasable Game Advantages ‎[6,307 bytes]
  44. (hist) ‎Scenes ‎[6,267 bytes]
  45. (hist) ‎Helplessness ‎[6,267 bytes]
  46. (hist) ‎Real World Gameplay Spaces ‎[6,262 bytes]
  47. (hist) ‎Resource Caps ‎[6,252 bytes]
  48. (hist) ‎Own Agenda ‎[6,234 bytes]
  49. (hist) ‎Action Caps ‎[6,228 bytes]
  50. (hist) ‎Negotiable Game Sessions ‎[6,217 bytes]
  51. (hist) ‎Interruptible Actions ‎[6,208 bytes]
  52. (hist) ‎Quick Travel ‎[6,207 bytes]
  53. (hist) ‎Rhythm-Based Actions ‎[6,206 bytes]
  54. (hist) ‎Tied Results ‎[6,194 bytes]
  55. (hist) ‎Switches ‎[6,179 bytes]
  56. (hist) ‎Minimalized Social Weight ‎[6,178 bytes]
  57. (hist) ‎Temporary Abilities ‎[6,178 bytes]
  58. (hist) ‎Procedurally Generated Game Worlds ‎[6,166 bytes]
  59. (hist) ‎One-Way Travel ‎[6,160 bytes]
  60. (hist) ‎Investments ‎[6,159 bytes]
  61. (hist) ‎Transferable Items ‎[6,157 bytes]
  62. (hist) ‎Player Kicking ‎[6,142 bytes]
  63. (hist) ‎Red Herrings ‎[6,140 bytes]
  64. (hist) ‎Beat the Leader ‎[6,130 bytes]
  65. (hist) ‎Survive ‎[6,126 bytes]
  66. (hist) ‎Spawn Points ‎[6,121 bytes]
  67. (hist) ‎Negotiable Play Sessions ‎[6,116 bytes]
  68. (hist) ‎Negative Feedback Loops ‎[6,110 bytes]
  69. (hist) ‎Dynamic Difficulty Adjustment ‎[6,100 bytes]
  70. (hist) ‎God Fingers ‎[6,091 bytes]
  71. (hist) ‎Gameplay Statistics ‎[6,080 bytes]
  72. (hist) ‎Scripted Information Sequences ‎[6,064 bytes]
  73. (hist) ‎Time Pressure ‎[6,055 bytes]
  74. (hist) ‎Progress Indicators ‎[6,030 bytes]
  75. (hist) ‎Clickability ‎[6,010 bytes]
  76. (hist) ‎Cooldown ‎[6,004 bytes]
  77. (hist) ‎Secondary Interface Screens ‎[5,991 bytes]
  78. (hist) ‎Achilles' Heels ‎[5,970 bytes]
  79. (hist) ‎Mutual Goals ‎[5,966 bytes]
  80. (hist) ‎Further Player Improvement Potential ‎[5,966 bytes]
  81. (hist) ‎Easter Eggs ‎[5,952 bytes]
  82. (hist) ‎Renewable Resources ‎[5,950 bytes]
  83. (hist) ‎Ammunition ‎[5,905 bytes]
  84. (hist) ‎Functional Roles ‎[5,850 bytes]
  85. (hist) ‎Gossip ‎[5,848 bytes]
  86. (hist) ‎Context Dependent Reactions ‎[5,846 bytes]
  87. (hist) ‎Mules ‎[5,817 bytes]
  88. (hist) ‎Role Selection ‎[5,793 bytes]
  89. (hist) ‎Instances ‎[5,769 bytes]
  90. (hist) ‎Invisible Walls ‎[5,759 bytes]
  91. (hist) ‎Player-Location Proximity ‎[5,749 bytes]
  92. (hist) ‎PvE ‎[5,730 bytes]
  93. (hist) ‎Illusion of Open Space ‎[5,708 bytes]
  94. (hist) ‎Equipment Slots ‎[5,702 bytes]
  95. (hist) ‎FUBAR Enjoyment ‎[5,690 bytes]
  96. (hist) ‎Rescue ‎[5,664 bytes]
  97. (hist) ‎Hotseating ‎[5,657 bytes]
  98. (hist) ‎Save Points ‎[5,645 bytes]
  99. (hist) ‎Armor ‎[5,619 bytes]
  100. (hist) ‎Meta-Techniques ‎[5,587 bytes]
  101. (hist) ‎Orthogonal Differentiation ‎[5,578 bytes]
  102. (hist) ‎Altruistic Actions ‎[5,576 bytes]
  103. (hist) ‎Token Placement ‎[5,555 bytes]
  104. (hist) ‎Collections ‎[5,551 bytes]
  105. (hist) ‎Symmetric Goals ‎[5,548 bytes]
  106. (hist) ‎Tick-Based Games ‎[5,534 bytes]
  107. (hist) ‎Torchlight ‎[5,498 bytes]
  108. (hist) ‎Endgame ‎[5,490 bytes]
  109. (hist) ‎Repetitive Gameplay ‎[5,485 bytes]
  110. (hist) ‎Deterioration ‎[5,448 bytes]
  111. (hist) ‎Attention Demanding Gameplay ‎[5,440 bytes]
  112. (hist) ‎Playing to Lose ‎[5,439 bytes]
  113. (hist) ‎Crosshairs ‎[5,436 bytes]
  114. (hist) ‎Player Agency ‎[5,435 bytes]
  115. (hist) ‎Winner determined after Gameplay Ends ‎[5,426 bytes]
  116. (hist) ‎Hiding Places ‎[5,367 bytes]
  117. (hist) ‎Positive Feedback Loops ‎[5,363 bytes]
  118. (hist) ‎Game Instance Stories ‎[5,358 bytes]
  119. (hist) ‎Sets ‎[5,338 bytes]
  120. (hist) ‎Ghosts ‎[5,312 bytes]
  121. (hist) ‎Changes in Perception of Real World Phenomena due to Gameplay ‎[5,282 bytes]
  122. (hist) ‎Diegetically Tangible Game Items ‎[5,280 bytes]
  123. (hist) ‎Non-Diegetic Features ‎[5,258 bytes]
  124. (hist) ‎Maneuvering ‎[5,247 bytes]
  125. (hist) ‎Symbiotic Player Relations ‎[5,220 bytes]
  126. (hist) ‎Leaps of Faith ‎[5,206 bytes]
  127. (hist) ‎Score Tracks ‎[5,202 bytes]
  128. (hist) ‎Characteristics ‎[5,196 bytes]
  129. (hist) ‎Mimetic Interfaces ‎[5,188 bytes]
  130. (hist) ‎Real Life Activities Affect Game State ‎[5,180 bytes]
  131. (hist) ‎Solution Uncertainty ‎[5,158 bytes]
  132. (hist) ‎Player Physical Prowess ‎[5,155 bytes]
  133. (hist) ‎Tiered Participation ‎[5,146 bytes]
  134. (hist) ‎Extra-Game Broadcasting ‎[5,117 bytes]
  135. (hist) ‎Campaigns ‎[5,088 bytes]
  136. (hist) ‎Main Quests ‎[5,079 bytes]
  137. (hist) ‎Ever Increasing Difficulty ‎[5,074 bytes]
  138. (hist) ‎Friend Lists ‎[5,068 bytes]
  139. (hist) ‎Public Player Statistics ‎[5,044 bytes]
  140. (hist) ‎Mini-maps ‎[5,040 bytes]
  141. (hist) ‎Movement Limitations ‎[5,005 bytes]
  142. (hist) ‎Character Alignments ‎[4,990 bytes]
  143. (hist) ‎Quick Time Events ‎[4,990 bytes]
  144. (hist) ‎HUD Interfaces ‎[4,980 bytes]
  145. (hist) ‎Shared Rewards ‎[4,958 bytes]
  146. (hist) ‎Alien Space Bats ‎[4,953 bytes]
  147. (hist) ‎Unlocking ‎[4,951 bytes]
  148. (hist) ‎Togetherness ‎[4,939 bytes]
  149. (hist) ‎Team Balance ‎[4,938 bytes]
  150. (hist) ‎Tiebreakers ‎[4,937 bytes]
  151. (hist) ‎Unknown Goals ‎[4,924 bytes]
  152. (hist) ‎Tile-Laying ‎[4,920 bytes]
  153. (hist) ‎Game Lobbies ‎[4,919 bytes]
  154. (hist) ‎Alignment ‎[4,913 bytes]
  155. (hist) ‎Conceal ‎[4,910 bytes]
  156. (hist) ‎Non-Consistent Narration ‎[4,897 bytes]
  157. (hist) ‎King of the Hill ‎[4,891 bytes]
  158. (hist) ‎Social Rewards ‎[4,874 bytes]
  159. (hist) ‎Player-Player Proximity ‎[4,872 bytes]
  160. (hist) ‎Cosmetic Game Items ‎[4,869 bytes]
  161. (hist) ‎Synchronous Gameplay ‎[4,861 bytes]
  162. (hist) ‎Phasing ‎[4,859 bytes]
  163. (hist) ‎Diegetic Communication ‎[4,856 bytes]
  164. (hist) ‎Transport Routes ‎[4,845 bytes]
  165. (hist) ‎Character Levels ‎[4,837 bytes]
  166. (hist) ‎Game Boards ‎[4,821 bytes]
  167. (hist) ‎Team Development ‎[4,812 bytes]
  168. (hist) ‎Framed Freedom ‎[4,788 bytes]
  169. (hist) ‎Anonymous Actions ‎[4,788 bytes]
  170. (hist) ‎Alarms ‎[4,781 bytes]
  171. (hist) ‎Save Scumming ‎[4,762 bytes]
  172. (hist) ‎Entrenching Gameplay ‎[4,737 bytes]
  173. (hist) ‎Flip-Flop Events ‎[4,731 bytes]
  174. (hist) ‎Open-Ended Die Rolls ‎[4,723 bytes]
  175. (hist) ‎Events Timed to the Real World ‎[4,713 bytes]
  176. (hist) ‎Check Points ‎[4,711 bytes]
  177. (hist) ‎Adventures ‎[4,688 bytes]
  178. (hist) ‎Meta Servers ‎[4,665 bytes]
  179. (hist) ‎Polyathlons ‎[4,664 bytes]
  180. (hist) ‎Interferable Goals ‎[4,660 bytes]
  181. (hist) ‎Exceptional Events ‎[4,653 bytes]
  182. (hist) ‎Entitled Players ‎[4,647 bytes]
  183. (hist) ‎Game Termination Penalties ‎[4,621 bytes]
  184. (hist) ‎Physical Navigation ‎[4,620 bytes]
  185. (hist) ‎Player-Artifact Proximity ‎[4,618 bytes]
  186. (hist) ‎Workshopping ‎[4,610 bytes]
  187. (hist) ‎Emotes ‎[4,608 bytes]
  188. (hist) ‎Automated Responses ‎[4,593 bytes]
  189. (hist) ‎Naming ‎[4,586 bytes]
  190. (hist) ‎Resource Locations ‎[4,570 bytes]
  191. (hist) ‎Non-Diegetic Communication ‎[4,570 bytes]
  192. (hist) ‎Upgrades ‎[4,546 bytes]
  193. (hist) ‎End State Scoring ‎[4,530 bytes]
  194. (hist) ‎Fixed Distributions ‎[4,530 bytes]
  195. (hist) ‎Shrinking Game Worlds ‎[4,526 bytes]
  196. (hist) ‎Point of Interest Indicators ‎[4,521 bytes]
  197. (hist) ‎Drafting Spreads ‎[4,517 bytes]
  198. (hist) ‎Steadily Decreasing Resources ‎[4,514 bytes]
  199. (hist) ‎Picture-in-Picture Views ‎[4,502 bytes]
  200. (hist) ‎Crossmedia Gameplay ‎[4,490 bytes]
  201. (hist) ‎Social Skills ‎[4,488 bytes]
  202. (hist) ‎Hovering Closures ‎[4,483 bytes]
  203. (hist) ‎Arenas ‎[4,478 bytes]
  204. (hist) ‎Chargers ‎[4,474 bytes]
  205. (hist) ‎Last Man Standing ‎[4,468 bytes]
  206. (hist) ‎Parallel Lives ‎[4,461 bytes]
  207. (hist) ‎Varying Turn Orders ‎[4,458 bytes]
  208. (hist) ‎Save Files ‎[4,435 bytes]
  209. (hist) ‎Substitute Actions ‎[4,419 bytes]
  210. (hist) ‎Team Strategy Identification ‎[4,412 bytes]
  211. (hist) ‎Asymmetric Goals ‎[4,395 bytes]
  212. (hist) ‎Game Time Manipulation ‎[4,385 bytes]
  213. (hist) ‎Expansion ‎[4,382 bytes]
  214. (hist) ‎Memorabilia ‎[4,377 bytes]
  215. (hist) ‎Near Miss Indicators ‎[4,364 bytes]
  216. (hist) ‎Critical Hits ‎[4,358 bytes]
  217. (hist) ‎Kingmaker ‎[4,351 bytes]
  218. (hist) ‎Game System Player ‎[4,351 bytes]
  219. (hist) ‎Mutual FUBAR Enjoyment ‎[4,337 bytes]
  220. (hist) ‎Backseat Gamers ‎[4,335 bytes]
  221. (hist) ‎Illusionary Rewards ‎[4,309 bytes]
  222. (hist) ‎Winning by Ending Gameplay ‎[4,306 bytes]
  223. (hist) ‎Asynchronous Collaborative Actions ‎[4,302 bytes]
  224. (hist) ‎Possibility of Anonymity ‎[4,288 bytes]
  225. (hist) ‎Emotional Attachment ‎[4,287 bytes]
  226. (hist) ‎Vehicle Sections ‎[4,285 bytes]
  227. (hist) ‎Surrendering ‎[4,262 bytes]
  228. (hist) ‎Enforced Player Anonymity ‎[4,248 bytes]
  229. (hist) ‎Artifact-Location Proximity ‎[4,247 bytes]
  230. (hist) ‎Landmarks ‎[4,245 bytes]
  231. (hist) ‎Legacy Games ‎[4,243 bytes]
  232. (hist) ‎Feigned Die Rolls ‎[4,207 bytes]
  233. (hist) ‎Configuration ‎[4,204 bytes]
  234. (hist) ‎Melodramatic Structures ‎[4,181 bytes]
  235. (hist) ‎Shared Penalties ‎[4,171 bytes]
  236. (hist) ‎TvT ‎[4,170 bytes]
  237. (hist) ‎Speedending ‎[4,150 bytes]
  238. (hist) ‎Free Game Element Manipulation ‎[4,146 bytes]
  239. (hist) ‎Negotiable Game Instance Duration ‎[4,132 bytes]
  240. (hist) ‎Guilting ‎[4,122 bytes]
  241. (hist) ‎Shared Resources ‎[4,116 bytes]
  242. (hist) ‎Setback Penalties ‎[4,115 bytes]
  243. (hist) ‎Gameplay Engines ‎[4,115 bytes]
  244. (hist) ‎Goal-Driven Personal Development ‎[4,096 bytes]
  245. (hist) ‎Player Augmentations ‎[4,086 bytes]
  246. (hist) ‎Facilitating Rewards ‎[4,085 bytes]
  247. (hist) ‎Summary Updates ‎[4,084 bytes]
  248. (hist) ‎Self-Service Kiosks ‎[4,082 bytes]
  249. (hist) ‎MacGuffins ‎[4,076 bytes]
  250. (hist) ‎Physical Enactment ‎[4,072 bytes]

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