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Showing below up to 250 results in range #251 to #500.
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- (hist) Geometric Progression [6,869 bytes]
- (hist) Discard Piles [6,862 bytes]
- (hist) Main Goals [6,860 bytes]
- (hist) Competence Areas [6,860 bytes]
- (hist) Death Consequences [6,844 bytes]
- (hist) Controllers [6,843 bytes]
- (hist) Incompatible Goals [6,842 bytes]
- (hist) Moveable Tiles [6,837 bytes]
- (hist) Ultra-Powerful Events [6,830 bytes]
- (hist) Game Element Trading [6,811 bytes]
- (hist) Line of Sight [6,805 bytes]
- (hist) Space Alert [6,784 bytes]
- (hist) Excluding Goals [6,776 bytes]
- (hist) Non-Player Help [6,768 bytes]
- (hist) Asynchronous Gameplay [6,763 bytes]
- (hist) Reconfigurable Game Worlds [6,750 bytes]
- (hist) Gameplay Design Patterns DiGRA 2022 Workshop [6,745 bytes]
- (hist) Sniper Locations [6,744 bytes]
- (hist) Herd [6,735 bytes]
- (hist) God Views [6,721 bytes]
- (hist) Reflective Communication [6,720 bytes]
- (hist) Loot [6,713 bytes]
- (hist) Abstract Player Construct Development [6,701 bytes]
- (hist) Location-Fixed Abilities [6,689 bytes]
- (hist) Eliminate [6,672 bytes]
- (hist) Player Created Game Elements [6,652 bytes]
- (hist) Early Elimination [6,640 bytes]
- (hist) Environmental Storytelling [6,637 bytes]
- (hist) Vulnerabilities [6,636 bytes]
- (hist) Time Limited Game Instances [6,582 bytes]
- (hist) Camping [6,564 bytes]
- (hist) No-Ops [6,548 bytes]
- (hist) Overcome [6,545 bytes]
- (hist) Team Combos [6,527 bytes]
- (hist) High Score Lists [6,510 bytes]
- (hist) Bookkeeping Tokens [6,434 bytes]
- (hist) Secret Goals [6,422 bytes]
- (hist) Interruptibility [6,369 bytes]
- (hist) Deliver [6,361 bytes]
- (hist) Guard [6,341 bytes]
- (hist) Uncertainty of Information [6,330 bytes]
- (hist) Vision Modes [6,322 bytes]
- (hist) Purchasable Game Advantages [6,307 bytes]
- (hist) Scenes [6,267 bytes]
- (hist) Helplessness [6,267 bytes]
- (hist) Real World Gameplay Spaces [6,262 bytes]
- (hist) Resource Caps [6,252 bytes]
- (hist) Own Agenda [6,234 bytes]
- (hist) Action Caps [6,228 bytes]
- (hist) Negotiable Game Sessions [6,217 bytes]
- (hist) Interruptible Actions [6,208 bytes]
- (hist) Quick Travel [6,207 bytes]
- (hist) Rhythm-Based Actions [6,206 bytes]
- (hist) Tied Results [6,194 bytes]
- (hist) Switches [6,179 bytes]
- (hist) Minimalized Social Weight [6,178 bytes]
- (hist) Temporary Abilities [6,178 bytes]
- (hist) Procedurally Generated Game Worlds [6,166 bytes]
- (hist) One-Way Travel [6,160 bytes]
- (hist) Investments [6,159 bytes]
- (hist) Transferable Items [6,157 bytes]
- (hist) Player Kicking [6,142 bytes]
- (hist) Red Herrings [6,140 bytes]
- (hist) Beat the Leader [6,130 bytes]
- (hist) Survive [6,126 bytes]
- (hist) Spawn Points [6,121 bytes]
- (hist) Negotiable Play Sessions [6,116 bytes]
- (hist) Negative Feedback Loops [6,110 bytes]
- (hist) Dynamic Difficulty Adjustment [6,100 bytes]
- (hist) God Fingers [6,091 bytes]
- (hist) Gameplay Statistics [6,080 bytes]
- (hist) Scripted Information Sequences [6,064 bytes]
- (hist) Time Pressure [6,055 bytes]
- (hist) Progress Indicators [6,030 bytes]
- (hist) Clickability [6,010 bytes]
- (hist) Cooldown [6,004 bytes]
- (hist) Secondary Interface Screens [5,991 bytes]
- (hist) Achilles' Heels [5,970 bytes]
- (hist) Mutual Goals [5,966 bytes]
- (hist) Further Player Improvement Potential [5,966 bytes]
- (hist) Easter Eggs [5,952 bytes]
- (hist) Renewable Resources [5,950 bytes]
- (hist) Ammunition [5,905 bytes]
- (hist) Functional Roles [5,850 bytes]
- (hist) Gossip [5,848 bytes]
- (hist) Context Dependent Reactions [5,846 bytes]
- (hist) Mules [5,817 bytes]
- (hist) Role Selection [5,793 bytes]
- (hist) Instances [5,769 bytes]
- (hist) Invisible Walls [5,759 bytes]
- (hist) Player-Location Proximity [5,749 bytes]
- (hist) PvE [5,730 bytes]
- (hist) Illusion of Open Space [5,708 bytes]
- (hist) Equipment Slots [5,702 bytes]
- (hist) FUBAR Enjoyment [5,690 bytes]
- (hist) Rescue [5,664 bytes]
- (hist) Hotseating [5,657 bytes]
- (hist) Save Points [5,645 bytes]
- (hist) Armor [5,619 bytes]
- (hist) Meta-Techniques [5,587 bytes]
- (hist) Orthogonal Differentiation [5,578 bytes]
- (hist) Altruistic Actions [5,576 bytes]
- (hist) Token Placement [5,555 bytes]
- (hist) Collections [5,551 bytes]
- (hist) Symmetric Goals [5,548 bytes]
- (hist) Tick-Based Games [5,534 bytes]
- (hist) Torchlight [5,498 bytes]
- (hist) Endgame [5,490 bytes]
- (hist) Repetitive Gameplay [5,485 bytes]
- (hist) Deterioration [5,448 bytes]
- (hist) Attention Demanding Gameplay [5,440 bytes]
- (hist) Playing to Lose [5,439 bytes]
- (hist) Crosshairs [5,436 bytes]
- (hist) Player Agency [5,435 bytes]
- (hist) Winner determined after Gameplay Ends [5,426 bytes]
- (hist) Hiding Places [5,367 bytes]
- (hist) Positive Feedback Loops [5,363 bytes]
- (hist) Game Instance Stories [5,358 bytes]
- (hist) Sets [5,338 bytes]
- (hist) Ghosts [5,312 bytes]
- (hist) Changes in Perception of Real World Phenomena due to Gameplay [5,282 bytes]
- (hist) Diegetically Tangible Game Items [5,280 bytes]
- (hist) Non-Diegetic Features [5,258 bytes]
- (hist) Maneuvering [5,247 bytes]
- (hist) Symbiotic Player Relations [5,220 bytes]
- (hist) Leaps of Faith [5,206 bytes]
- (hist) Score Tracks [5,202 bytes]
- (hist) Characteristics [5,196 bytes]
- (hist) Mimetic Interfaces [5,188 bytes]
- (hist) Real Life Activities Affect Game State [5,180 bytes]
- (hist) Solution Uncertainty [5,158 bytes]
- (hist) Player Physical Prowess [5,155 bytes]
- (hist) Tiered Participation [5,146 bytes]
- (hist) Extra-Game Broadcasting [5,117 bytes]
- (hist) Campaigns [5,088 bytes]
- (hist) Main Quests [5,079 bytes]
- (hist) Ever Increasing Difficulty [5,074 bytes]
- (hist) Friend Lists [5,068 bytes]
- (hist) Public Player Statistics [5,044 bytes]
- (hist) Mini-maps [5,040 bytes]
- (hist) Movement Limitations [5,005 bytes]
- (hist) Character Alignments [4,990 bytes]
- (hist) Quick Time Events [4,990 bytes]
- (hist) HUD Interfaces [4,980 bytes]
- (hist) Shared Rewards [4,958 bytes]
- (hist) Alien Space Bats [4,953 bytes]
- (hist) Unlocking [4,951 bytes]
- (hist) Togetherness [4,939 bytes]
- (hist) Team Balance [4,938 bytes]
- (hist) Tiebreakers [4,937 bytes]
- (hist) Unknown Goals [4,924 bytes]
- (hist) Tile-Laying [4,920 bytes]
- (hist) Game Lobbies [4,919 bytes]
- (hist) Alignment [4,913 bytes]
- (hist) Conceal [4,910 bytes]
- (hist) Non-Consistent Narration [4,897 bytes]
- (hist) King of the Hill [4,891 bytes]
- (hist) Social Rewards [4,874 bytes]
- (hist) Player-Player Proximity [4,872 bytes]
- (hist) Cosmetic Game Items [4,869 bytes]
- (hist) Synchronous Gameplay [4,861 bytes]
- (hist) Phasing [4,859 bytes]
- (hist) Diegetic Communication [4,856 bytes]
- (hist) Transport Routes [4,845 bytes]
- (hist) Character Levels [4,837 bytes]
- (hist) Game Boards [4,821 bytes]
- (hist) Team Development [4,812 bytes]
- (hist) Framed Freedom [4,788 bytes]
- (hist) Anonymous Actions [4,788 bytes]
- (hist) Alarms [4,781 bytes]
- (hist) Save Scumming [4,762 bytes]
- (hist) Entrenching Gameplay [4,737 bytes]
- (hist) Flip-Flop Events [4,731 bytes]
- (hist) Open-Ended Die Rolls [4,723 bytes]
- (hist) Events Timed to the Real World [4,713 bytes]
- (hist) Check Points [4,711 bytes]
- (hist) Adventures [4,688 bytes]
- (hist) Meta Servers [4,665 bytes]
- (hist) Polyathlons [4,664 bytes]
- (hist) Interferable Goals [4,660 bytes]
- (hist) Exceptional Events [4,653 bytes]
- (hist) Entitled Players [4,647 bytes]
- (hist) Game Termination Penalties [4,621 bytes]
- (hist) Physical Navigation [4,620 bytes]
- (hist) Player-Artifact Proximity [4,618 bytes]
- (hist) Workshopping [4,610 bytes]
- (hist) Emotes [4,608 bytes]
- (hist) Automated Responses [4,593 bytes]
- (hist) Naming [4,586 bytes]
- (hist) Resource Locations [4,570 bytes]
- (hist) Non-Diegetic Communication [4,570 bytes]
- (hist) Upgrades [4,546 bytes]
- (hist) End State Scoring [4,530 bytes]
- (hist) Fixed Distributions [4,530 bytes]
- (hist) Shrinking Game Worlds [4,526 bytes]
- (hist) Point of Interest Indicators [4,521 bytes]
- (hist) Drafting Spreads [4,517 bytes]
- (hist) Steadily Decreasing Resources [4,514 bytes]
- (hist) Picture-in-Picture Views [4,502 bytes]
- (hist) Crossmedia Gameplay [4,490 bytes]
- (hist) Social Skills [4,488 bytes]
- (hist) Hovering Closures [4,483 bytes]
- (hist) Arenas [4,478 bytes]
- (hist) Chargers [4,474 bytes]
- (hist) Last Man Standing [4,468 bytes]
- (hist) Parallel Lives [4,461 bytes]
- (hist) Varying Turn Orders [4,458 bytes]
- (hist) Save Files [4,435 bytes]
- (hist) Substitute Actions [4,419 bytes]
- (hist) Team Strategy Identification [4,412 bytes]
- (hist) Asymmetric Goals [4,395 bytes]
- (hist) Game Time Manipulation [4,385 bytes]
- (hist) Expansion [4,382 bytes]
- (hist) Memorabilia [4,377 bytes]
- (hist) Near Miss Indicators [4,364 bytes]
- (hist) Critical Hits [4,358 bytes]
- (hist) Kingmaker [4,351 bytes]
- (hist) Game System Player [4,351 bytes]
- (hist) Mutual FUBAR Enjoyment [4,337 bytes]
- (hist) Backseat Gamers [4,335 bytes]
- (hist) Illusionary Rewards [4,309 bytes]
- (hist) Winning by Ending Gameplay [4,306 bytes]
- (hist) Asynchronous Collaborative Actions [4,302 bytes]
- (hist) Possibility of Anonymity [4,288 bytes]
- (hist) Emotional Attachment [4,287 bytes]
- (hist) Vehicle Sections [4,285 bytes]
- (hist) Surrendering [4,262 bytes]
- (hist) Enforced Player Anonymity [4,248 bytes]
- (hist) Artifact-Location Proximity [4,247 bytes]
- (hist) Landmarks [4,245 bytes]
- (hist) Legacy Games [4,243 bytes]
- (hist) Feigned Die Rolls [4,207 bytes]
- (hist) Configuration [4,204 bytes]
- (hist) Melodramatic Structures [4,181 bytes]
- (hist) Shared Penalties [4,171 bytes]
- (hist) TvT [4,170 bytes]
- (hist) Speedending [4,150 bytes]
- (hist) Free Game Element Manipulation [4,146 bytes]
- (hist) Negotiable Game Instance Duration [4,132 bytes]
- (hist) Guilting [4,122 bytes]
- (hist) Shared Resources [4,116 bytes]
- (hist) Setback Penalties [4,115 bytes]
- (hist) Gameplay Engines [4,115 bytes]
- (hist) Goal-Driven Personal Development [4,096 bytes]
- (hist) Player Augmentations [4,086 bytes]
- (hist) Facilitating Rewards [4,085 bytes]
- (hist) Summary Updates [4,084 bytes]
- (hist) Self-Service Kiosks [4,082 bytes]
- (hist) MacGuffins [4,076 bytes]
- (hist) Physical Enactment [4,072 bytes]