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Showing below up to 50 results in range #101 to #150.

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  1. (hist) ‎Player Characters ‎[10,950 bytes]
  2. (hist) ‎Tactical Planning ‎[10,948 bytes]
  3. (hist) ‎Budgeted Action Points ‎[10,881 bytes]
  4. (hist) ‎Internal Conflicts ‎[10,872 bytes]
  5. (hist) ‎Ephemeral Goals ‎[10,847 bytes]
  6. (hist) ‎Goal Hierarchies ‎[10,798 bytes]
  7. (hist) ‎Aim & Shoot ‎[10,750 bytes]
  8. (hist) ‎Area Control ‎[10,721 bytes]
  9. (hist) ‎Puzzle Solving ‎[10,656 bytes]
  10. (hist) ‎Late Arriving Players ‎[10,651 bytes]
  11. (hist) ‎Diegetically Outstanding Features ‎[10,647 bytes]
  12. (hist) ‎Game World Exploration ‎[10,570 bytes]
  13. (hist) ‎Asymmetric Starting Conditions ‎[10,527 bytes]
  14. (hist) ‎Cards ‎[10,494 bytes]
  15. (hist) ‎Collaborative Actions ‎[10,403 bytes]
  16. (hist) ‎Abstract Player Constructs ‎[10,381 bytes]
  17. (hist) ‎Difficulty Levels ‎[10,329 bytes]
  18. (hist) ‎Penalties ‎[10,199 bytes]
  19. (hist) ‎Spectators ‎[10,166 bytes]
  20. (hist) ‎Gain Information ‎[10,161 bytes]
  21. (hist) ‎Extended Actions ‎[10,151 bytes]
  22. (hist) ‎Enforced Agent Behavior ‎[10,146 bytes]
  23. (hist) ‎Third-Person Views ‎[10,131 bytes]
  24. (hist) ‎Focus Loci ‎[10,100 bytes]
  25. (hist) ‎Mediated Gameplay ‎[10,072 bytes]
  26. (hist) ‎Memorizing ‎[10,065 bytes]
  27. (hist) ‎Selectable Set of Goals ‎[9,985 bytes]
  28. (hist) ‎Health ‎[9,898 bytes]
  29. (hist) ‎Experimenting ‎[9,883 bytes]
  30. (hist) ‎Analysis Paralysis ‎[9,878 bytes]
  31. (hist) ‎Spawning ‎[9,876 bytes]
  32. (hist) ‎Quests ‎[9,826 bytes]
  33. (hist) ‎Betting ‎[9,738 bytes]
  34. (hist) ‎Social Adaptability ‎[9,703 bytes]
  35. (hist) ‎Drawing Stacks ‎[9,697 bytes]
  36. (hist) ‎Loyalty ‎[9,590 bytes]
  37. (hist) ‎Stealth ‎[9,487 bytes]
  38. (hist) ‎Player Killing ‎[9,477 bytes]
  39. (hist) ‎Bluffing ‎[9,390 bytes]
  40. (hist) ‎Trade-Offs ‎[9,240 bytes]
  41. (hist) ‎Pottering ‎[9,212 bytes]
  42. (hist) ‎Sanctioned Cheating ‎[9,209 bytes]
  43. (hist) ‎Performance Uncertainty ‎[9,166 bytes]
  44. (hist) ‎Temporal Consistency ‎[9,154 bytes]
  45. (hist) ‎Private Game Spaces ‎[9,114 bytes]
  46. (hist) ‎Traces ‎[9,061 bytes]
  47. (hist) ‎Downtime ‎[9,051 bytes]
  48. (hist) ‎Heterogeneous Game Element Ownership ‎[9,039 bytes]
  49. (hist) ‎Excise ‎[9,036 bytes]
  50. (hist) ‎Player/Character Skill Composites ‎[8,987 bytes]

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