Pages with the most revisions

Jump to: navigation, search

Showing below up to 100 results in range #21 to #120.

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

  1. Exaggerated Perception of Influence‏‎ (112 revisions)
  2. Main Page‏‎ (105 revisions)
  3. Agents‏‎ (105 revisions)
  4. Privileged Abilities‏‎ (101 revisions)
  5. Time Limits‏‎ (99 revisions)
  6. Dedicated Game Facilitators‏‎ (97 revisions)
  7. Factions‏‎ (95 revisions)
  8. Game Masters‏‎ (95 revisions)
  9. Real-Time Games‏‎ (93 revisions)
  10. Cooperation‏‎ (93 revisions)
  11. Resources‏‎ (89 revisions)
  12. Teams‏‎ (88 revisions)
  13. Movement‏‎ (87 revisions)
  14. Construction‏‎ (84 revisions)
  15. Diegetic Consistency‏‎ (83 revisions)
  16. Achievements‏‎ (81 revisions)
  17. Combos‏‎ (81 revisions)
  18. Persistent Game Worlds‏‎ (80 revisions)
  19. New Abilities‏‎ (80 revisions)
  20. Rewards‏‎ (79 revisions)
  21. Space Alert‏‎ (78 revisions)
  22. Betrayal‏‎ (78 revisions)
  23. Unwinnable Games‏‎ (78 revisions)
  24. Irreversible Events‏‎ (76 revisions)
  25. Analysis Paralysis‏‎ (76 revisions)
  26. Balancing Effects‏‎ (75 revisions)
  27. Player Balance‏‎ (75 revisions)
  28. Internal Rivalry‏‎ (73 revisions)
  29. Third-Person Views‏‎ (72 revisions)
  30. Extra-Game Consequences‏‎ (71 revisions)
  31. Thematic Consistency‏‎ (71 revisions)
  32. Combat‏‎ (71 revisions)
  33. Turn-Based Games‏‎ (71 revisions)
  34. Environmental Effects‏‎ (69 revisions)
  35. Action Programming‏‎ (68 revisions)
  36. Character Development‏‎ (68 revisions)
  37. Diegetically Outstanding Features‏‎ (67 revisions)
  38. Tools‏‎ (67 revisions)
  39. Game Items‏‎ (67 revisions)
  40. Scores‏‎ (67 revisions)
  41. Turn Taking‏‎ (67 revisions)
  42. Narration Structures‏‎ (66 revisions)
  43. Races‏‎ (66 revisions)
  44. Aim & Shoot‏‎ (65 revisions)
  45. Inaccessible Areas‏‎ (65 revisions)
  46. Cutscenes‏‎ (65 revisions)
  47. Quests‏‎ (64 revisions)
  48. Geospatial Game Widgets‏‎ (64 revisions)
  49. Cards‏‎ (64 revisions)
  50. Weapons‏‎ (64 revisions)
  51. Tactical Planning‏‎ (63 revisions)
  52. Self-Facilitated Games‏‎ (63 revisions)
  53. Companions‏‎ (63 revisions)
  54. Strategic Knowledge‏‎ (63 revisions)
  55. Complex Gameplay‏‎ (63 revisions)
  56. Enforced Agent Behavior‏‎ (63 revisions)
  57. Character Defining Actions‏‎ (63 revisions)
  58. Skills‏‎ (63 revisions)
  59. Focus Loci‏‎ (62 revisions)
  60. Assassin's Creed series‏‎ (62 revisions)
  61. Extended Actions‏‎ (62 revisions)
  62. Social Dilemmas‏‎ (61 revisions)
  63. AI Players‏‎ (61 revisions)
  64. Parties‏‎ (60 revisions)
  65. Replayability‏‎ (60 revisions)
  66. Traverse‏‎ (60 revisions)
  67. Game State Indicators‏‎ (59 revisions)
  68. Communication Channels‏‎ (59 revisions)
  69. Improved Abilities‏‎ (59 revisions)
  70. High Score Lists‏‎ (59 revisions)
  71. Storytelling‏‎ (58 revisions)
  72. Varied Gameplay‏‎ (58 revisions)
  73. Internal Conflicts‏‎ (58 revisions)
  74. Damage‏‎ (57 revisions)
  75. Game State Overviews‏‎ (57 revisions)
  76. Deck Building‏‎ (57 revisions)
  77. Area Control‏‎ (56 revisions)
  78. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  79. Penalties‏‎ (56 revisions)
  80. Abstract Player Constructs‏‎ (55 revisions)
  81. Difficulty Levels‏‎ (55 revisions)
  82. Luck‏‎ (55 revisions)
  83. Fudged Results‏‎ (55 revisions)
  84. Downtime‏‎ (54 revisions)
  85. Obstacles‏‎ (54 revisions)
  86. Stealth‏‎ (54 revisions)
  87. Committed Goals‏‎ (54 revisions)
  88. Massively Single-Player Online Games‏‎ (54 revisions)
  89. Extra-Game Actions‏‎ (54 revisions)
  90. Game Element Insertion‏‎ (53 revisions)
  91. Conditional Passageways‏‎ (53 revisions)
  92. Late Arriving Players‏‎ (53 revisions)
  93. Extra Chances‏‎ (53 revisions)
  94. Drawing Stacks‏‎ (53 revisions)
  95. Strategic Planning‏‎ (53 revisions)
  96. Private Game Spaces‏‎ (53 revisions)
  97. Speedruns‏‎ (53 revisions)
  98. No Direct Player Influence‏‎ (52 revisions)
  99. Social Roles‏‎ (52 revisions)
  100. Game World Exploration‏‎ (52 revisions)

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)