Pages with the most revisions
Showing below up to 100 results in range #21 to #120.
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- Exaggerated Perception of Influence (112 revisions)
- Main Page (105 revisions)
- Agents (105 revisions)
- Privileged Abilities (101 revisions)
- Time Limits (99 revisions)
- Dedicated Game Facilitators (97 revisions)
- Factions (95 revisions)
- Game Masters (95 revisions)
- Real-Time Games (93 revisions)
- Cooperation (93 revisions)
- Resources (89 revisions)
- Teams (88 revisions)
- Movement (87 revisions)
- Construction (84 revisions)
- Diegetic Consistency (83 revisions)
- Achievements (81 revisions)
- Combos (81 revisions)
- Persistent Game Worlds (80 revisions)
- New Abilities (80 revisions)
- Rewards (79 revisions)
- Space Alert (78 revisions)
- Betrayal (78 revisions)
- Unwinnable Games (78 revisions)
- Irreversible Events (76 revisions)
- Analysis Paralysis (76 revisions)
- Balancing Effects (75 revisions)
- Player Balance (75 revisions)
- Internal Rivalry (73 revisions)
- Third-Person Views (72 revisions)
- Extra-Game Consequences (71 revisions)
- Thematic Consistency (71 revisions)
- Combat (71 revisions)
- Turn-Based Games (71 revisions)
- Environmental Effects (69 revisions)
- Action Programming (68 revisions)
- Character Development (68 revisions)
- Diegetically Outstanding Features (67 revisions)
- Tools (67 revisions)
- Game Items (67 revisions)
- Scores (67 revisions)
- Turn Taking (67 revisions)
- Narration Structures (66 revisions)
- Races (66 revisions)
- Aim & Shoot (65 revisions)
- Inaccessible Areas (65 revisions)
- Cutscenes (65 revisions)
- Quests (64 revisions)
- Geospatial Game Widgets (64 revisions)
- Cards (64 revisions)
- Weapons (64 revisions)
- Tactical Planning (63 revisions)
- Self-Facilitated Games (63 revisions)
- Companions (63 revisions)
- Strategic Knowledge (63 revisions)
- Complex Gameplay (63 revisions)
- Enforced Agent Behavior (63 revisions)
- Character Defining Actions (63 revisions)
- Skills (63 revisions)
- Focus Loci (62 revisions)
- Assassin's Creed series (62 revisions)
- Extended Actions (62 revisions)
- Social Dilemmas (61 revisions)
- AI Players (61 revisions)
- Parties (60 revisions)
- Replayability (60 revisions)
- Traverse (60 revisions)
- Game State Indicators (59 revisions)
- Communication Channels (59 revisions)
- Improved Abilities (59 revisions)
- High Score Lists (59 revisions)
- Storytelling (58 revisions)
- Varied Gameplay (58 revisions)
- Internal Conflicts (58 revisions)
- Damage (57 revisions)
- Game State Overviews (57 revisions)
- Deck Building (57 revisions)
- Area Control (56 revisions)
- Heterogeneous Game Element Ownership (56 revisions)
- Penalties (56 revisions)
- Abstract Player Constructs (55 revisions)
- Difficulty Levels (55 revisions)
- Luck (55 revisions)
- Fudged Results (55 revisions)
- Downtime (54 revisions)
- Obstacles (54 revisions)
- Stealth (54 revisions)
- Committed Goals (54 revisions)
- Massively Single-Player Online Games (54 revisions)
- Extra-Game Actions (54 revisions)
- Game Element Insertion (53 revisions)
- Conditional Passageways (53 revisions)
- Late Arriving Players (53 revisions)
- Extra Chances (53 revisions)
- Drawing Stacks (53 revisions)
- Strategic Planning (53 revisions)
- Private Game Spaces (53 revisions)
- Speedruns (53 revisions)
- No Direct Player Influence (52 revisions)
- Social Roles (52 revisions)
- Game World Exploration (52 revisions)