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Showing below up to 100 results in range #41 to #140.

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  1. Space Alert‏‎ (78 revisions)
  2. Betrayal‏‎ (78 revisions)
  3. Unwinnable Games‏‎ (78 revisions)
  4. Irreversible Events‏‎ (76 revisions)
  5. Analysis Paralysis‏‎ (76 revisions)
  6. Balancing Effects‏‎ (75 revisions)
  7. Player Balance‏‎ (75 revisions)
  8. Internal Rivalry‏‎ (73 revisions)
  9. Third-Person Views‏‎ (72 revisions)
  10. Extra-Game Consequences‏‎ (71 revisions)
  11. Thematic Consistency‏‎ (71 revisions)
  12. Combat‏‎ (71 revisions)
  13. Turn-Based Games‏‎ (71 revisions)
  14. Environmental Effects‏‎ (69 revisions)
  15. Action Programming‏‎ (68 revisions)
  16. Character Development‏‎ (68 revisions)
  17. Diegetically Outstanding Features‏‎ (67 revisions)
  18. Tools‏‎ (67 revisions)
  19. Game Items‏‎ (67 revisions)
  20. Scores‏‎ (67 revisions)
  21. Turn Taking‏‎ (67 revisions)
  22. Narration Structures‏‎ (66 revisions)
  23. Races‏‎ (66 revisions)
  24. Aim & Shoot‏‎ (65 revisions)
  25. Inaccessible Areas‏‎ (65 revisions)
  26. Cutscenes‏‎ (65 revisions)
  27. Quests‏‎ (64 revisions)
  28. Geospatial Game Widgets‏‎ (64 revisions)
  29. Cards‏‎ (64 revisions)
  30. Weapons‏‎ (64 revisions)
  31. Tactical Planning‏‎ (63 revisions)
  32. Self-Facilitated Games‏‎ (63 revisions)
  33. Companions‏‎ (63 revisions)
  34. Strategic Knowledge‏‎ (63 revisions)
  35. Complex Gameplay‏‎ (63 revisions)
  36. Enforced Agent Behavior‏‎ (63 revisions)
  37. Character Defining Actions‏‎ (63 revisions)
  38. Skills‏‎ (63 revisions)
  39. Focus Loci‏‎ (62 revisions)
  40. Assassin's Creed series‏‎ (62 revisions)
  41. Extended Actions‏‎ (62 revisions)
  42. Social Dilemmas‏‎ (61 revisions)
  43. AI Players‏‎ (61 revisions)
  44. Parties‏‎ (60 revisions)
  45. Replayability‏‎ (60 revisions)
  46. Traverse‏‎ (60 revisions)
  47. Game State Indicators‏‎ (59 revisions)
  48. Communication Channels‏‎ (59 revisions)
  49. Improved Abilities‏‎ (59 revisions)
  50. High Score Lists‏‎ (59 revisions)
  51. Storytelling‏‎ (58 revisions)
  52. Varied Gameplay‏‎ (58 revisions)
  53. Internal Conflicts‏‎ (58 revisions)
  54. Damage‏‎ (57 revisions)
  55. Game State Overviews‏‎ (57 revisions)
  56. Deck Building‏‎ (57 revisions)
  57. Area Control‏‎ (56 revisions)
  58. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  59. Penalties‏‎ (56 revisions)
  60. Abstract Player Constructs‏‎ (55 revisions)
  61. Difficulty Levels‏‎ (55 revisions)
  62. Luck‏‎ (55 revisions)
  63. Fudged Results‏‎ (55 revisions)
  64. Downtime‏‎ (54 revisions)
  65. Obstacles‏‎ (54 revisions)
  66. Stealth‏‎ (54 revisions)
  67. Committed Goals‏‎ (54 revisions)
  68. Massively Single-Player Online Games‏‎ (54 revisions)
  69. Extra-Game Actions‏‎ (54 revisions)
  70. Game Element Insertion‏‎ (53 revisions)
  71. Conditional Passageways‏‎ (53 revisions)
  72. Late Arriving Players‏‎ (53 revisions)
  73. Extra Chances‏‎ (53 revisions)
  74. Drawing Stacks‏‎ (53 revisions)
  75. Strategic Planning‏‎ (53 revisions)
  76. Private Game Spaces‏‎ (53 revisions)
  77. Speedruns‏‎ (53 revisions)
  78. No Direct Player Influence‏‎ (52 revisions)
  79. Social Roles‏‎ (52 revisions)
  80. Game World Exploration‏‎ (52 revisions)
  81. Open Destiny‏‎ (52 revisions)
  82. Mediated Gameplay‏‎ (51 revisions)
  83. Collections‏‎ (51 revisions)
  84. Player/Character Skill Composites‏‎ (51 revisions)
  85. Ubiquitous Gameplay‏‎ (51 revisions)
  86. Traps‏‎ (51 revisions)
  87. Puzzle Solving‏‎ (50 revisions)
  88. Dialogues‏‎ (50 revisions)
  89. Actions Have Diegetically Social Consequences‏‎ (50 revisions)
  90. Safe Havens‏‎ (49 revisions)
  91. Choke Points‏‎ (49 revisions)
  92. Zero-Player Games‏‎ (49 revisions)
  93. Higher-Level Closures as Gameplay Progresses‏‎ (49 revisions)
  94. Player-Planned Development‏‎ (49 revisions)
  95. Ability Losses‏‎ (49 revisions)
  96. Functional Roles‏‎ (48 revisions)
  97. Excise‏‎ (48 revisions)
  98. Interruptibility‏‎ (48 revisions)
  99. Predictable Consequences‏‎ (48 revisions)
  100. Experimenting‏‎ (48 revisions)

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