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Showing below up to 100 results in range #61 to #160.

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  1. Turn Taking‏‎ (67 revisions)
  2. Narration Structures‏‎ (66 revisions)
  3. Races‏‎ (66 revisions)
  4. Aim & Shoot‏‎ (65 revisions)
  5. Inaccessible Areas‏‎ (65 revisions)
  6. Cutscenes‏‎ (65 revisions)
  7. Quests‏‎ (64 revisions)
  8. Geospatial Game Widgets‏‎ (64 revisions)
  9. Cards‏‎ (64 revisions)
  10. Weapons‏‎ (64 revisions)
  11. Tactical Planning‏‎ (63 revisions)
  12. Self-Facilitated Games‏‎ (63 revisions)
  13. Companions‏‎ (63 revisions)
  14. Strategic Knowledge‏‎ (63 revisions)
  15. Complex Gameplay‏‎ (63 revisions)
  16. Enforced Agent Behavior‏‎ (63 revisions)
  17. Character Defining Actions‏‎ (63 revisions)
  18. Skills‏‎ (63 revisions)
  19. Focus Loci‏‎ (62 revisions)
  20. Assassin's Creed series‏‎ (62 revisions)
  21. Extended Actions‏‎ (62 revisions)
  22. Social Dilemmas‏‎ (61 revisions)
  23. AI Players‏‎ (61 revisions)
  24. Parties‏‎ (60 revisions)
  25. Replayability‏‎ (60 revisions)
  26. Traverse‏‎ (60 revisions)
  27. Game State Indicators‏‎ (59 revisions)
  28. Communication Channels‏‎ (59 revisions)
  29. Improved Abilities‏‎ (59 revisions)
  30. High Score Lists‏‎ (59 revisions)
  31. Storytelling‏‎ (58 revisions)
  32. Varied Gameplay‏‎ (58 revisions)
  33. Internal Conflicts‏‎ (58 revisions)
  34. Damage‏‎ (57 revisions)
  35. Game State Overviews‏‎ (57 revisions)
  36. Deck Building‏‎ (57 revisions)
  37. Area Control‏‎ (56 revisions)
  38. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  39. Penalties‏‎ (56 revisions)
  40. Abstract Player Constructs‏‎ (55 revisions)
  41. Difficulty Levels‏‎ (55 revisions)
  42. Luck‏‎ (55 revisions)
  43. Fudged Results‏‎ (55 revisions)
  44. Downtime‏‎ (54 revisions)
  45. Obstacles‏‎ (54 revisions)
  46. Stealth‏‎ (54 revisions)
  47. Committed Goals‏‎ (54 revisions)
  48. Massively Single-Player Online Games‏‎ (54 revisions)
  49. Extra-Game Actions‏‎ (54 revisions)
  50. Conditional Passageways‏‎ (53 revisions)
  51. Game Element Insertion‏‎ (53 revisions)
  52. Late Arriving Players‏‎ (53 revisions)
  53. Extra Chances‏‎ (53 revisions)
  54. Drawing Stacks‏‎ (53 revisions)
  55. Strategic Planning‏‎ (53 revisions)
  56. Private Game Spaces‏‎ (53 revisions)
  57. Speedruns‏‎ (53 revisions)
  58. No Direct Player Influence‏‎ (52 revisions)
  59. Social Roles‏‎ (52 revisions)
  60. Game World Exploration‏‎ (52 revisions)
  61. Open Destiny‏‎ (52 revisions)
  62. Mediated Gameplay‏‎ (51 revisions)
  63. Collections‏‎ (51 revisions)
  64. Player/Character Skill Composites‏‎ (51 revisions)
  65. Ubiquitous Gameplay‏‎ (51 revisions)
  66. Traps‏‎ (51 revisions)
  67. Puzzle Solving‏‎ (50 revisions)
  68. Dialogues‏‎ (50 revisions)
  69. Actions Have Diegetically Social Consequences‏‎ (50 revisions)
  70. Safe Havens‏‎ (49 revisions)
  71. Choke Points‏‎ (49 revisions)
  72. Zero-Player Games‏‎ (49 revisions)
  73. Higher-Level Closures as Gameplay Progresses‏‎ (49 revisions)
  74. Player-Planned Development‏‎ (49 revisions)
  75. Ability Losses‏‎ (49 revisions)
  76. Functional Roles‏‎ (48 revisions)
  77. Excise‏‎ (48 revisions)
  78. Interruptibility‏‎ (48 revisions)
  79. Predictable Consequences‏‎ (48 revisions)
  80. Experimenting‏‎ (48 revisions)
  81. Rhythm-Based Actions‏‎ (48 revisions)
  82. Chat Channels‏‎ (48 revisions)
  83. Casual Gameplay‏‎ (48 revisions)
  84. Eliminate‏‎ (47 revisions)
  85. Detective Structures‏‎ (47 revisions)
  86. Collaborative Actions‏‎ (47 revisions)
  87. Grind Achievements‏‎ (46 revisions)
  88. Non-Renewable Resources‏‎ (46 revisions)
  89. Gameplay Mastery‏‎ (46 revisions)
  90. Alignment‏‎ (46 revisions)
  91. Encouraged Return Visits‏‎ (45 revisions)
  92. Sanctioned Cheating‏‎ (45 revisions)
  93. Team Balance‏‎ (45 revisions)
  94. Bidding‏‎ (45 revisions)
  95. Abilities‏‎ (45 revisions)
  96. Player Elimination‏‎ (44 revisions)
  97. Optional Goals‏‎ (44 revisions)
  98. Abstract Player Construct Development‏‎ (44 revisions)
  99. Evolving Rule Sets‏‎ (44 revisions)
  100. Bookkeeping Tokens‏‎ (44 revisions)

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