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Showing below up to 50 results in range #451 to #500.

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  1. Shrinking Game Worlds‏‎ (21 revisions)
  2. Surrendering‏‎ (21 revisions)
  3. Trick Taking‏‎ (21 revisions)
  4. Player-Avatar Proximity‏‎ (21 revisions)
  5. Attention Demanding Gameplay‏‎ (21 revisions)
  6. Varying Rule Sets‏‎ (21 revisions)
  7. Incompatible Goals‏‎ (21 revisions)
  8. Winning by Ending Gameplay‏‎ (21 revisions)
  9. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  10. Sockets‏‎ (21 revisions)
  11. Generic Adversaries‏‎ (21 revisions)
  12. Galleries‏‎ (21 revisions)
  13. Game Servers‏‎ (21 revisions)
  14. Team Elimination‏‎ (21 revisions)
  15. Individual Penalties‏‎ (21 revisions)
  16. Enforced Player Anonymity‏‎ (20 revisions)
  17. Solution Uncertainty‏‎ (20 revisions)
  18. Main Quests‏‎ (20 revisions)
  19. Melodramatic Structures‏‎ (20 revisions)
  20. Hiding Places‏‎ (20 revisions)
  21. Chargers‏‎ (20 revisions)
  22. Tiered Participation‏‎ (20 revisions)
  23. Unsynchronized Game Sessions‏‎ (20 revisions)
  24. Facilitating Rewards‏‎ (20 revisions)
  25. Possibility of Graceful Surrender‏‎ (20 revisions)
  26. Leaps of Faith‏‎ (20 revisions)
  27. Real World Knowledge Advantages‏‎ (20 revisions)
  28. Near Miss Indicators‏‎ (20 revisions)
  29. Memorabilia‏‎ (20 revisions)
  30. Visits‏‎ (20 revisions)
  31. Goal Indicators‏‎ (20 revisions)
  32. Ephemeral Events‏‎ (20 revisions)
  33. Zone of Control‏‎ (20 revisions)
  34. Coupled Games‏‎ (20 revisions)
  35. Character Alignments‏‎ (20 revisions)
  36. Startgame‏‎ (20 revisions)
  37. Moveable Tiles‏‎ (20 revisions)
  38. Synchronous Gameplay‏‎ (19 revisions)
  39. Uncertainty of Outcome‏‎ (19 revisions)
  40. Neighbors‏‎ (19 revisions)
  41. Entrenching Gameplay‏‎ (19 revisions)
  42. Free Game Element Manipulation‏‎ (19 revisions)
  43. Gameplay Design Patterns FDG 2022 Workshop‏‎ (19 revisions)
  44. Arenas‏‎ (19 revisions)
  45. Quick Time Events‏‎ (19 revisions)
  46. Clickability‏‎ (19 revisions)
  47. Configuration‏‎ (19 revisions)
  48. Endgame Quests‏‎ (19 revisions)
  49. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  50. Anonymous Actions‏‎ (19 revisions)

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