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Showing below up to 50 results in range #51 to #100.

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  1. Turn-Based Games‏‎ (71 revisions)
  2. Extra-Game Consequences‏‎ (71 revisions)
  3. Internal Rivalry‏‎ (70 revisions)
  4. Action Programming‏‎ (68 revisions)
  5. Character Development‏‎ (68 revisions)
  6. Environmental Effects‏‎ (67 revisions)
  7. Game Items‏‎ (67 revisions)
  8. Tools‏‎ (67 revisions)
  9. Turn Taking‏‎ (67 revisions)
  10. Diegetically Outstanding Features‏‎ (67 revisions)
  11. Races‏‎ (66 revisions)
  12. Inaccessible Areas‏‎ (65 revisions)
  13. Aim & Shoot‏‎ (65 revisions)
  14. Cutscenes‏‎ (65 revisions)
  15. Geospatial Game Widgets‏‎ (64 revisions)
  16. Quests‏‎ (64 revisions)
  17. Cards‏‎ (64 revisions)
  18. Weapons‏‎ (64 revisions)
  19. Scores‏‎ (64 revisions)
  20. Tactical Planning‏‎ (63 revisions)
  21. Self-Facilitated Games‏‎ (63 revisions)
  22. Companions‏‎ (63 revisions)
  23. Enforced Agent Behavior‏‎ (63 revisions)
  24. Strategic Knowledge‏‎ (63 revisions)
  25. Complex Gameplay‏‎ (63 revisions)
  26. Character Defining Actions‏‎ (63 revisions)
  27. Skills‏‎ (63 revisions)
  28. Focus Loci‏‎ (62 revisions)
  29. Extended Actions‏‎ (62 revisions)
  30. Assassin's Creed series‏‎ (62 revisions)
  31. Social Dilemmas‏‎ (61 revisions)
  32. AI Players‏‎ (61 revisions)
  33. Parties‏‎ (60 revisions)
  34. Traverse‏‎ (60 revisions)
  35. Replayability‏‎ (60 revisions)
  36. Improved Abilities‏‎ (59 revisions)
  37. High Score Lists‏‎ (59 revisions)
  38. Communication Channels‏‎ (59 revisions)
  39. Game State Indicators‏‎ (59 revisions)
  40. Varied Gameplay‏‎ (58 revisions)
  41. Storytelling‏‎ (58 revisions)
  42. Internal Conflicts‏‎ (58 revisions)
  43. Deck Building‏‎ (57 revisions)
  44. Damage‏‎ (57 revisions)
  45. Game State Overviews‏‎ (57 revisions)
  46. Narration Structures‏‎ (57 revisions)
  47. Penalties‏‎ (56 revisions)
  48. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  49. Area Control‏‎ (56 revisions)
  50. Difficulty Levels‏‎ (55 revisions)

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