Search results

Jump to: navigation, search
  • Several games, e.g. [[Super Mario series]], let players know who the main [[Enemies|Enemy]] is but only makes it possible to actively fight him or he ...eversible Event]]), e.g. related to a [[Gain Ownership]] or [[Eliminate]] goal. [[Ever Increasing Difficulty]] can through this be added to a game by guar
    22 KB (3,194 words) - 08:51, 11 October 2022
  • .... On an elemental level, [[Predetermined Story Structures]] consist of two main parts: the important game entities in the [[Game Worlds]] and the events th ...xamples of this). [[Gain Competence]] goals typically can combine gameplay goal of improving one's position in the game with narrative goals, and closures
    28 KB (3,879 words) - 09:27, 10 March 2018
  • ...Game Element Ownership]] is only meaningful for [[Multiplayer Games]]. The main design choice when using the pattern is deciding what parts of the game are ...ame Element Trading]] and [[Betting]] concerning the game elements. When a goal of the [[Construction]] of game elements is to achieve different [[Combos]]
    9 KB (1,314 words) - 12:20, 25 April 2018
  • Besides the goal of surviving encounters with various "mobs", playing [[Minecraft]] consists There are two main ways in which [[Player Created Game Elements]] can be supported in games. T
    6 KB (945 words) - 12:56, 4 August 2015
  • ...e gameplay, either against each other or working together towards a common goal. Before the emergence of video games basically only puzzles were not multip ...nation]], can be wanted is that one wants to use the [[Last Man Standing]] goal so that the last player(s) having [[Lives]] left wins. [[Races]] in [[Multi
    30 KB (4,181 words) - 13:39, 1 April 2022
  • === Main Gameplay Design Patterns === A main story line provides a [[Predetermined Story Structures|Predetermined Story
    5 KB (767 words) - 08:33, 3 September 2016
  • ''Achievements given for completing some goal while under some type of optional handicap.'' ...achievements ''Swift Execution'' and ''Speed King'' with requires that the main enemy, Ordrak, is defeated in less than 5 and 8 hours respectively<ref name
    9 KB (1,291 words) - 07:56, 8 August 2015
  • Since membership is the result of completing a goal, it is typically that the membership is associated with some type of [[Rewa ...a [[Predefined Goals|Predefined Goal]] or as a [[Committed Goals|Committed Goal]] (in the latter case, the memberships needs to have some benefits). While
    12 KB (1,730 words) - 07:21, 6 May 2022
  • As mentioned above, one of the main reasons for using [[Cutscenes]] is to unfold [[Predetermined Story Structur ...hallenges, e.g. through [[Achilles' Heels]], and may thereby function as [[Goal Indicators]] and give players' a [[Determinable Chance to Succeed]] - all w
    12 KB (1,639 words) - 11:49, 17 July 2016
  • ...By not requiring any other people, these game designs overcome one of the main problems of being able to play a game - finding a sufficient number of will ...minate]] goals or as having [[Opposing Goals]] to the player's [[Survive]] goal. For example, [[Pac-Man]] can be analyzed as a game between the Pac-Man and
    19 KB (2,687 words) - 15:06, 8 August 2015
  • ...ames with [[Persistent Game Worlds]] that should not evolve over time. The main challenge with designing [[Grinding]] is providing [[Rewards]] that do not ...[[Grinding]] is not perceived as enjoyable by players, having completed a goal based on it (e.g. [[Grind Achievements]]) does provide a basis for a sort o
    9 KB (1,279 words) - 08:22, 4 August 2022
  • [[Category:Goal Patterns]] ...dependent of players' actions. These goals do not have to be linked to the main goals of a game, and when they are not linked they let players choose betwe
    11 KB (1,579 words) - 23:27, 17 March 2018
  • ...ave the result of other games be the primary input for what happens in the main game. Since in both these cases the inner games are smaller than the game c The [[Tekken series]] have [[Minigames]] to entertain players while the main games are loading.
    8 KB (1,141 words) - 15:51, 15 August 2016
  • [[Category:Goal Patterns]] ...f Empires series]] can convert pieces controlled by other players as their main offensive action.
    11 KB (1,588 words) - 08:45, 4 August 2022
  • A main component of supporting [[Pottering]] is that players do not constantly fee [[Pottering]] can also be supported by games for activities outside the main gameplay. One example of this is to allow [[Player Created Game Elements]]
    9 KB (1,340 words) - 10:35, 18 March 2018
  • [[Category:Goal Patterns]] ...entioning since they do not have any gameplay function besides that of the goal but can still have diegetic roles. While any type of [[Rewards]] can work,
    10 KB (1,303 words) - 10:09, 13 May 2022
  • ...kidnapped in many of the [[Super Mario series]] of games, and players main goal as Mario is to rescue her. There are however exceptions to this structure, ...tant is what goals the [[MacGuffins]] help define; this may be the primary goal of the game or more localized [[Quests]]. Specific examples of goals suitab
    4 KB (584 words) - 10:04, 13 May 2022
  • ...only two cards) lets players only count the lowest card when scoring (the goal is to received as few points as possible). [[Sets]] exist in two main ways in games: either as ways of defining end conditions or defining scores
    5 KB (782 words) - 10:09, 13 May 2022
  • ...ly are. The [[Clues]] may be explicit, describing exactly how to reach the goal, or implicit, describing facts and events in the game world which need to b ...ments are typically used to indicate completion of low-level subgoals in [[Goal Hierarchies]] or to promote further [[Game World Exploration]] of a given a
    13 KB (1,835 words) - 13:36, 21 July 2016
  • ...ccess Rewards|Access Reward]] (this requirement is most often completing a goal in the previous [[Levels|Level]]). The same goes for [[Transport Routes]], One main use of [[Inaccessible Areas]] is to make [[Game Boards]], [[Game Worlds]],
    14 KB (2,120 words) - 12:31, 1 September 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)