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  • ...but in other cases they may be necessary to do in all game sessions. Some games explicitly build [[Experimenting]] into gameplay as puzzles. In these cases Linderoth<ref name="Linderoth"/> points out that actions in games are either ''exploratory'' or ''performatory'', where the former can be see
    10 KB (1,366 words) - 07:57, 11 August 2016
  • Many games make players plan what actions to perform based upon which possible action ...er]], [[Stratego]], [[Agricola]], and [[Amun-Re]] are all examples of such games that require extensive [[Tactical Planning]].
    11 KB (1,519 words) - 07:40, 27 August 2021
  • Many games have game elements that portray people or monsters that try and hinder play ...ges to the players even though they have a limited set of behaviors. Later games like the first-person shooter [[Doom series]] and the real-time strategy [[
    22 KB (3,194 words) - 08:51, 11 October 2022
  • ...esides the different strategies one can use while training. Similarly some games, e.g. [[Tic-Tac-Toe]], provides several choices of where to place one's tok Open-ended games like the [[Sims series]] provide players with a multitude of game elements
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...he parts that make up these stories are created before gameplay begins the games have [[Predetermined Story Structures]]. ...eplay]]. [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] are often less pre-planned regarding events since coordinating these with
    28 KB (3,879 words) - 09:27, 10 March 2018
  • ''Games where humans have no direct choices during the gameplay.'' Zero-Player Games<ref name="wiki"/> are games where humans do not directly influence the game sessions. Instead they may
    7 KB (1,098 words) - 15:08, 19 March 2018
  • ...in the fourth chapter of his book ''A Casual Revolution: Reinventing Video Games and Their Players''<ref name="Juul2010"/> ...nal [[Alignment]] in a three by three board. [[Hnefatafl]] and other 'Tafl games'<ref name="Tafl"/> are believed to have rules that allow captures by surrou
    5 KB (731 words) - 09:52, 1 December 2022
  • [[Category:Games]] [[Category:Puzzle Games]]
    505 bytes (72 words) - 11:59, 11 December 2010
  • When characters interact with each other in games it is quite common that they exchange information, and this regardless of i Players of the [[Thief series]] of games receive new goals, or have current goals canceled, as their characters over
    7 KB (959 words) - 14:31, 12 January 2018
  • While rivalry can exist in many forms in games, [[Internal Rivalry]] is a conflict in which the progress of a conflict is In roleplaying games such as the [[Dragon Age series]] there is [[Internal Rivalry]] between the
    11 KB (1,592 words) - 08:54, 11 October 2022
  • Combat is a common occurrence in games, and then many times through players having to [[Aim & Shoot]]. However, on ...l gun props at their TVs. [[Duck Hunt]] is a later example of this type of games.
    10 KB (1,551 words) - 10:03, 13 May 2022
  • ''Games where each game instance only there is only supports one player.'' ...nother cost is that the game designers and developers of a [[Single-Player Games|Single-Player Game]] need to construct all the challenges to be part of the
    19 KB (2,687 words) - 15:06, 8 August 2015
  • [[Category:Games]] [[Category:Puzzle Games]]
    740 bytes (93 words) - 07:46, 25 April 2011
  • Many games, e.g. racing games, depend on completing some activity as quickly as possible. Even so, after ...ry speed challenges of [[Speedruns]] and those required by rules in racing games, this pattern make not distinction between the two as the design options be
    8 KB (1,193 words) - 08:20, 6 November 2019
  • [[Category:Games]] [[Category:Computer Games]]
    728 bytes (90 words) - 19:48, 30 March 2011
  • [[Category:Games]] [[Category:Board Games]]
    800 bytes (97 words) - 19:43, 24 March 2011
  • Many games contain events that remove game elements from play. Traditionally this is c ...typically use the term [[Capture]], [[:Category:Real-Time Games|Real-Time Games]] instead uses [[Eliminate]]. For this pattern collection, [[Eliminate]] is
    11 KB (1,588 words) - 08:45, 4 August 2022
  • [[Category:Games]] [[Category:Puzzle Games]]
    502 bytes (61 words) - 12:12, 9 January 2011
  • [[Category:Games]] [[Category:Puzzle Games]]
    494 bytes (61 words) - 14:22, 9 January 2011
  • [[Category:Games]] [[Category:Puzzle Games]]
    575 bytes (67 words) - 20:02, 24 March 2011

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