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  • === Examples === Checking in [[Chess]] and announcing ''Atari'' in [[Go]] are both examples of events that only occur for a short period of time, although an ''Atari''
    4 KB (552 words) - 09:51, 24 January 2012
  • === Examples === ...o much differ in which others patterns they make use of as what effects is wanted on an overarching level for the game.
    10 KB (1,491 words) - 17:49, 13 March 2018
  • For additional information (and examples), see the Wikipedia entry<ref name="wiki"/>. === Examples ===
    12 KB (1,811 words) - 13:54, 21 July 2016
  • [[Category:Needs examples]] ...he pattern name could imply that pop-up screens regarding rewards would be examples of instances of the pattern, the pattern here is limited to those widgets t
    3 KB (454 words) - 06:44, 11 August 2015
  • === Examples === ...haracter Defining Actions]] whose effect on [[Player Characters]] were not wanted by the players and not perceivable beforehand.
    11 KB (1,483 words) - 08:39, 8 April 2022
  • === Examples === ...t the game state or game world through their actions, which in turn can be wanted to make the players have [[Anticipation]] or [[Hovering Closures]], or make
    15 KB (2,228 words) - 16:05, 3 October 2016
  • [[Category:Needs examples]] === Examples ===
    7 KB (959 words) - 13:43, 21 July 2016
  • === Examples === ...re action-oriented games, the skills are represented as development trees; examples of this can be found in [[Borderlands]], [[Dead Island]], the [[Dragon Age
    13 KB (1,770 words) - 11:19, 4 July 2016
  • === Examples === ...ategory:Pool Games|Pool Games]] such as [[Eight-ball]] and [[Snooker]] are examples of this). Not giving players the location of the goal area adds a [[Gain In
    12 KB (1,839 words) - 07:47, 20 May 2022
  • === Examples === ...are also found in several computer applications with game-like qualities. Examples include the psychologist simulator [[ELIZA]] and the interactive drama [[Fa
    9 KB (1,237 words) - 10:40, 25 July 2014
  • ...because they do not fit the wanted or required social requirements of the wanted gaming activity. This may be practical issues related to where one plans to === Examples ===
    9 KB (1,432 words) - 10:25, 13 July 2015
  • === Examples === ...[Resources]] that can need to be regenerated for gameplay to progress at a wanted pace include [[Ammunition]], [[Budgeted Action Points]], [[Energy]], [[Heal
    8 KB (1,060 words) - 13:23, 1 April 2022
  • [[Category:Needs examples]] === Examples ===
    4 KB (617 words) - 06:40, 27 August 2021
  • [[Category:Needs examples]] === Examples ===
    5 KB (698 words) - 11:08, 26 August 2021
  • [[Category:Needs examples]] === Examples ===
    2 KB (303 words) - 08:43, 2 August 2015
  • [[Category:Needs examples]] === Examples ===
    11 KB (1,541 words) - 14:32, 17 March 2018
  • === Examples === Common examples of [[Setback Penalties]] are having one's game tokens moved backwards on a
    4 KB (573 words) - 14:39, 17 March 2018
  • === Examples === ==== Anti-Examples ====
    5 KB (696 words) - 14:48, 19 November 2015
  • [[Category:Needs examples]] === Examples ===
    9 KB (1,260 words) - 15:15, 19 March 2018
  • [[Category:Needs examples]] === Examples ===
    7 KB (858 words) - 13:44, 1 April 2022

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