Search results

Jump to: navigation, search

Page title matches

Page text matches

  • ...tegory:Pool Games|Pool Games]] such as [[Eight-ball]] and [[Snooker]] have goals related to potting balls into specific pockets by hitting them with another ...sed Roleplaying Games|Computer-based Roleplaying Games]] have [[Traverse]] goals as part of many quests, and in some cases, e.g. in the [[Elder Scrolls seri
    12 KB (1,839 words) - 07:47, 20 May 2022
  • ...players to create [[Meta Games]] depending on completing these [[Optional Goals]]. ...[[Handicap Systems]], and [[Public Player Statistics]]. [[Massively Single-Player Online Games]] also do this although less directly; here the other players'
    12 KB (1,735 words) - 07:55, 4 August 2022
  • ...players' characters know or they care about. This gives players [[Rescue]] goals, which may consist of finding the location of the kidnapped character as we [[Donkey Kong]] and the games in the [[Super Mario series]] have goals for Mario to [[Rescue]] a kidnapped girl, princess peach in the case of the
    6 KB (827 words) - 08:58, 8 March 2023
  • ...tent in other players' games, and [[NetHack]], where messages written by a player in one game instance can be found by players in another game instance. In [ ...working outside these tasks and changing either the game state in ways not defined by rules or changing the rules themselves.
    7 KB (1,142 words) - 11:14, 23 October 2012
  • ...a game that becomes more entrenched as gameplay continues. This since each player action is placing a stone on a board with a limited size, and even if stone ...rs]] or [[Factions]] so players have something that they can see as having goals or intentions.
    5 KB (685 words) - 11:07, 7 September 2016
  • ...hem in multiplayer games or might make others view the actions in a single-player game more as playing than gaming. In both case, the game design does sancti ...typically only used in [[Single-Player Games]] due to the problems with [[Player Balance]] and being able to notice its use in [[Multiplayer Games]]. [[Chea
    9 KB (1,321 words) - 16:30, 18 March 2018
  • ''Goals that players have which at least some other players do not have knowledge a Games gives players goals. However, some game give players [[Secret Goals]] which other players are not aware of. This makes it more difficult for ot
    6 KB (905 words) - 10:51, 17 March 2018
  • ''Player constructed systems that provide benefits for the player that constructed it.'' ...ture of game elements that together work in supporting players reach their goals. Such structures are called [[Gameplay Engines]].
    4 KB (545 words) - 08:11, 21 September 2016
  • ...es]] and [[Final Fantasy VIII]] in the [[Final Fantasy series]] are single-player games with [[Endgame Quests]]. ...ached caps for certain types of development since the [[Endgame]] might be defined by this, as for example reaching the maximum [[Character Levels|Character L
    3 KB (440 words) - 08:24, 23 February 2023
  • ''Goals that are shared by two or more agents in a game.'' ...ach. When two or more share goals for some reason these goals are [[Mutual Goals]].
    6 KB (808 words) - 12:59, 15 March 2018
  • ...een Dilemmas]] exist, or to cause [[Attention Swapping]]. [[Player-Defined Goals]] can let players choose with [[Rewards]] should be available to them. ...gression]], [[Geometric Progression]], or [[Discontinuous Progression]] of player effort in comparison to the size of the [[Rewards]]. Completing [[Minigames
    11 KB (1,541 words) - 14:32, 17 March 2018
  • ...iece in [[Chess]] is a [[Penalties|Penalty]] players suffer from the other player's attacks. In [[Monopoly]], [[Penalties]] include having to pay rent to oth ...Defined Goals]] can let players set what [[Penalties]] such exist for some goals in a game (including those outside the game system).
    10 KB (1,349 words) - 23:25, 17 March 2018
  • ''Information presented to players about their current goals in a game.'' ...ndicators]] help players with this through providing information about the goals they (or other players) have.
    3 KB (424 words) - 16:36, 19 January 2018
  • ...keep track of all the [[Units]] under one's control while in those with [[Player Characters]] it can instead help support [[Identification]]. The presence o ...the game state (this solution assumes that there is [[Game Worlds]] that a player's point of observation can be manipulated within). [[Privileged Movement]]
    9 KB (1,147 words) - 07:49, 19 July 2016
  • ''Goals that require the player to maintain a subset of a certain game state within certain limits.'' ...possible states of the game) for some time. Those that do are [[Continuous Goals]] since players not only need to reach an acceptable game state but also co
    7 KB (992 words) - 08:10, 11 October 2022
  • ''Goals that have characteristics which change during gameplay.'' ...illing them. However, this does not mean that the requirements can change. Goals with changing requirements are called [[Dynamic Goal Characteristics]].
    7 KB (1,015 words) - 08:40, 23 February 2023
  • ...non-competition of certain goals affects the possibility to complete other goals.'' ...and short-term goals that are interrelated or let players be provided with goals during gameplay as they progress through the [[Goal Hierarchies]].
    11 KB (1,616 words) - 07:50, 23 February 2023
  • ''Goals whose progress or completion can be directly influenced by other players or ...e system can affect the progress negatively. Such goals are [[Interferable Goals]].
    5 KB (662 words) - 06:53, 28 September 2016
  • ''Goals that players do not need to complete to win or finish a game.'' ...plete them. Reaching these [[Optional Goals]] may help players in reaching goals that let them win a game but can also simply exist to provide players with
    13 KB (1,963 words) - 23:11, 17 March 2018
  • ''Goals and subgoals that players can create or customize within a game.'' ...this of course does not hinder players from adding other [[Player-Defined Goals]] that ignore these rules).
    7 KB (1,014 words) - 14:07, 17 March 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)