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  • === Examples === ...can be used together with [[Spawning]] to let more [[Enemies]] appear; one examples of how this can be done is through the use of [[Waves]]. The speed of [[Spa
    23 KB (3,355 words) - 16:03, 3 October 2016
  • === Examples === ...egory of [[:Category:Co-Op Games|Co-Op Games]] on this wiki for additional examples.
    15 KB (2,097 words) - 07:00, 8 April 2022
  • === Examples === [[Crobots]] and [[NetHack]] are less obvious examples of [[Massively Single-Player Online Games]] that precede online gaming. The
    8 KB (1,159 words) - 08:25, 8 August 2015
  • === Examples === ...o the players and they cannot affect the outcome by varying this. Stronger examples are found in the [[Atmosfear series]] which uses VHS cassettes and DVDs to
    6 KB (1,007 words) - 09:15, 14 July 2015
  • [[Category:Needs examples]] === Examples ===
    8 KB (1,054 words) - 14:26, 25 August 2022
  • ...stress or apprehension, but this is typically less or a problem or even a wanted characteristic in them since players typically have willingly volunteered t === Examples ===
    24 KB (3,511 words) - 09:04, 21 September 2016
  • === Examples === The umpire or referees of sports are all examples of people acting as [[Dedicated Game Facilitators]]. In many cases (e.g. [[
    20 KB (2,916 words) - 09:30, 23 August 2021
  • === Examples === ...nded throughout the gameplay. [[Carcassonne]] and [[Forbidden Island]] are examples of games using [[Drawing Stacks]] consisting of tiles (although the latter
    9 KB (1,436 words) - 08:11, 17 June 2022
  • === Examples === ...pattern through having just one abstract value, typically a health value. Examples of games that fall in this category include the [[Doom series]], the [[Supe
    28 KB (3,740 words) - 11:15, 18 October 2022
  • === Examples === All puzzles are examples of games that [[Stimulated Planning|Stimulate Planning]], and puzzle-like g
    19 KB (2,749 words) - 08:30, 27 August 2021
  • === Examples === ...with hired thieves or courtesans as well as bribing heralds to stop being wanted by the authorities.
    22 KB (3,194 words) - 08:51, 11 October 2022
  • === Examples === ...– Noen å stole på]], [[Conspiracy for Good]], and [[Trenne Byar]] are examples of this; [[Krigshjärta]] is an example of a LARP series where parts of pre
    28 KB (3,879 words) - 09:27, 10 March 2018
  • === Examples === ...ptional Rules]] that can be added if more options or detailed outcomes are wanted, as one example [[GURPS]] provide many [[Optional Rules]] for actions and m
    8 KB (1,206 words) - 21:07, 5 July 2015
  • === Examples === ...tiplayer Game]] in that a second player can jump in and out of gameplay as wanted. Even single-player computer games can be considered as multiplayer games o
    30 KB (4,181 words) - 13:39, 1 April 2022
  • [[Category:Needs examples]] === Examples ===
    11 KB (1,564 words) - 12:37, 4 August 2015
  • === Examples === ...ure of [[Enforced Agent Behavior]] is to only make those actions which are wanted possible, which comes down to defining a [[Limited Set of Actions]]. This s
    10 KB (1,402 words) - 12:00, 20 March 2018
  • === Examples === ...]] are archetypical examples of traditional [[Single-Player Games]]. Other examples of games where a player's challenge lies in puzzle-solving are [[Sudoku]],
    19 KB (2,687 words) - 15:06, 8 August 2015
  • === Examples === ...generation to allow players new worlds when they start new game instances. Examples of [[Game Worlds]] which are large but contain much handcrafted content inc
    29 KB (4,196 words) - 21:55, 19 March 2018
  • ...ise from the action. These effect can either be positive, i.e. rewards for wanted outcomes of the actions, or negative, i.e. penalties if the actions fail fo === Examples ===
    7 KB (1,036 words) - 08:56, 4 August 2022
  • === Examples === ...recruited from the player base and could still continue as players if they wanted. The commercial [[:Category:Massively Multiplayer Online Games|massively mu
    19 KB (2,776 words) - 07:11, 8 April 2022
  • === Examples === Checking in [[Chess]] and announcing ''Atari'' in [[Go]] are both examples of events that only occur for a short period of time, although an ''Atari''
    4 KB (552 words) - 09:51, 24 January 2012
  • === Examples === ...o much differ in which others patterns they make use of as what effects is wanted on an overarching level for the game.
    10 KB (1,491 words) - 17:49, 13 March 2018
  • For additional information (and examples), see the Wikipedia entry<ref name="wiki"/>. === Examples ===
    12 KB (1,811 words) - 13:54, 21 July 2016
  • [[Category:Needs examples]] ...he pattern name could imply that pop-up screens regarding rewards would be examples of instances of the pattern, the pattern here is limited to those widgets t
    3 KB (454 words) - 06:44, 11 August 2015
  • === Examples === ...haracter Defining Actions]] whose effect on [[Player Characters]] were not wanted by the players and not perceivable beforehand.
    11 KB (1,483 words) - 08:39, 8 April 2022
  • === Examples === ...t the game state or game world through their actions, which in turn can be wanted to make the players have [[Anticipation]] or [[Hovering Closures]], or make
    15 KB (2,228 words) - 16:05, 3 October 2016
  • [[Category:Needs examples]] === Examples ===
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  • === Examples === ...re action-oriented games, the skills are represented as development trees; examples of this can be found in [[Borderlands]], [[Dead Island]], the [[Dragon Age
    13 KB (1,770 words) - 11:19, 4 July 2016
  • === Examples === ...ategory:Pool Games|Pool Games]] such as [[Eight-ball]] and [[Snooker]] are examples of this). Not giving players the location of the goal area adds a [[Gain In
    12 KB (1,839 words) - 07:47, 20 May 2022
  • === Examples === ...are also found in several computer applications with game-like qualities. Examples include the psychologist simulator [[ELIZA]] and the interactive drama [[Fa
    9 KB (1,237 words) - 10:40, 25 July 2014
  • ...because they do not fit the wanted or required social requirements of the wanted gaming activity. This may be practical issues related to where one plans to === Examples ===
    9 KB (1,432 words) - 10:25, 13 July 2015
  • === Examples === ...[Resources]] that can need to be regenerated for gameplay to progress at a wanted pace include [[Ammunition]], [[Budgeted Action Points]], [[Energy]], [[Heal
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  • [[Category:Needs examples]] === Examples ===
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  • [[Category:Needs examples]] === Examples ===
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  • [[Category:Needs examples]] === Examples ===
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  • [[Category:Needs examples]] === Examples ===
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  • === Examples === Common examples of [[Setback Penalties]] are having one's game tokens moved backwards on a
    4 KB (573 words) - 14:39, 17 March 2018
  • === Examples === ==== Anti-Examples ====
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  • [[Category:Needs examples]] === Examples ===
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  • [[Category:Needs examples]] === Examples ===
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