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- [[Risk/Reward]] (dynamic) [[Popup Screens]] (duh; fix link from note in [[Reward Widgets]]) --[[User:Staffan Björk|Staffan Björk]] 19:02, 7 May 2011 (CEST45 KB (6,258 words) - 09:28, 24 November 2023
- The most basic form of [[Achievements|achievement]] is a reward for completing some goal in the game that is necessary for completing the w [[Achievements]] schemes are often developed by platform developers rather than individual game deve18 KB (2,669 words) - 08:02, 4 August 2022
- ...inear relationship between the effort put into an action and its potential reward or risk.'' ...s is to not make several identical [[Investments]] using arithmetic reward schemes possible at the same time by imposing [[Time Limits]] between such [[Invest7 KB (1,036 words) - 08:56, 4 August 2022
- ...the combined rewards of two lesser investments are always smaller than the reward of the larger investment using the same amount of resources. Factors less t The point reward in [[Tetris]] for removing more than one row at once increases in a geometr7 KB (950 words) - 10:31, 23 November 2015
- ...[[Discontinuous Progression]]. Motivations for which of these progression schemes as most suitable depend very much on the specifics of a game design but [[G [[Risk/Reward]],13 KB (1,881 words) - 09:25, 8 March 2023