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- ...odeling and User-Adapted Interaction, pp 1-50. DOI 10.1007/s11257-016-9170-1. ...ssessment and Design in the Analysis of Gameplay]. Simulation & Gaming, 45(1), 41–69. doi:10.1177/104687811351393615 KB (2,126 words) - 07:08, 2 May 2024
- [[Emergent Gameplay]] (1+1=3) --[[User:Staffan Björk|Staffan Björk]] 07:18, 25 April 2010 (UTC) ...uh, including double jumping, e.g. http://www.giantbomb.com/double-jump/92-1/ and http://www.jorisdormans.nl/article.php?ref=artofjumping) --[[User:Staf45 KB (6,258 words) - 09:28, 24 November 2023
- ...r combat can grind toward achievements of ''Honorable Kills'' (awarded for 1, 100, 500, 1000, 5000, 10000, 25000, 50000, and 10000 such kills). While th ...ss to give the [[Grind Achievements|Grind Achievement]] ''Sniper Milestone 1''.13 KB (1,922 words) - 08:07, 4 August 2022
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- ...class and collect [[Achievements]] for that class (e.g. ''Sniper Milestone 1'', ''Sniper Milestone 2'', and ''Sniper Milestone 3'') while other yet pull18 KB (2,669 words) - 08:02, 4 August 2022
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- ...Holopainen, J. (2004). Patterns in Game Design. Charles River Media. ISBN 1-58450-354-8.</ref>22 KB (3,278 words) - 09:10, 21 September 2016
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