Difference between revisions of "Spectators"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[High Score Lists]]
+
=== Can Instantiate ===
[[Drop-In/Drop-Out]]
+
[[Backseat Gamers]],
[[Achievements]]
+
[[Game Mastery]],
[[Agents]]
+
[[Social Statuses]],
[[Mules]]
+
[[Turn Taking]]
+
[[Gameplay Statistics]]
+
[[Non-Player Characters]]
+
[[No Direct Player Influence]]
+
[[Multiplayer Games]]
+
[[Late Arriving Players]]
+
[[Companions]]
+
[[Zero-Player Games]]
+
[[First-Person Views]]
+
[[Single-Player Games]]
+
[[Non-Player Help]]
+
[[Extra-Game Broadcasting]]
+
[[Construction]]
+
[[Public Player Statistics]]
+
[[Repeat Combos]]
+
 
[[Strategic Knowledge]]
 
[[Strategic Knowledge]]
[[Permadeath]]
 
[[Player Elimination]]
 
[[Handles]]
 
[[Replays]]
 
[[Third-Person Views]]
 
[[God Views]]
 
[[Hotseating]]
 
[[Alternate Reality Gameplay]]
 
[[Ubiquitous Gameplay]]
 
[[Pervasive Gameplay]]
 
[[Meta Games]]
 
[[Backseat Gamers]]
 
  
[[Social Statuses]],
+
==== with [[Repeat Combos]] ====
[[Downtime]],
+
[[Game Mastery]]
[[Penalties]],
+
  
[[Tournaments]],
+
==== with [[Single-Player Games]] ====
[[Game Mastery]],
+
[[Social Interaction]]
[[Game State Overview]],
+
[[Extra-Game Actions]],
+
  
[[Ultra-Powerful Events]],
+
==== with [[Zero-Player Games]] ====
[[Public Information]]
+
[[Strategic Knowledge]]
 
+
insert into -> [[Early Elimination]]
+
 
+
 
+
=== Can Instantiate ===
+
[[Backseat Gamers]]
+
 
+
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Late Arriving Players]],
 +
[[Mules]],
 +
[[Non-Player Characters]],
 +
[[No Direct Player Influence]],
 +
[[Zero-Player Games]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Alternate Reality Gameplay]],
 +
[[Downtime]],
 +
[[Early Elimination]],
 +
[[Extra-Game Actions]],
 +
[[Extra-Game Broadcasting]],
 +
[[Game State Overview]],
 +
[[Gameplay Statistics]],
 +
[[High Score Lists]],
 +
[[Hotseating]],
 +
[[Non-Player Help]],
 +
[[Penalties]],
 +
[[Permadeath]],
 +
[[Pervasive Gameplay]],
 +
[[Player Elimination]],
 +
[[Public Information]],
 +
[[Public Player Statistics]],
 +
[[Replays]],
 +
[[Tournaments]],
 +
[[Turn Taking]],
 +
[[Ubiquitous Gameplay]],
 +
[[Ultra-Powerful Events]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Agents]],
 +
[[Meta Games]],
 +
[[Multiplayer Games]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 07:59, 1 November 2012

People, possibly former, current, or future players, who observe the actions that players do in a game without being able to affect the game themselves.

This pattern is a still a stub.

Not all people who can observe the development of a game played are players. Those who cannot directly affect the game as a player are Spectators. While these do not experience gameplay directly, they can gain an experience from watching the game and can learn or prepare to play the game.

Examples

Chess

Example: players whose avatars are killed in Counterstrike have to wait until the next game begins before being able to play. Depending on the server, they may be able to watch as Spectators while they are waiting or can only view a scoreboard.

Example: most tournaments have spectators to the individual games that are played. This allows people participating in the tournament but not in the individual game to follow the gameplay as well as letting other interested people follow the whole tournament.

Anti-Examples

optional

Using the pattern

Spectators can either be people who will not be players at all in a game session at all or be used to give players information about the game while not playing or being able to act within it. In either case, they need to be provided with Public Information in order to be considered Spectators as they otherwise have no information about the game state. Players currently in the game can temporarily become Spectators by Ultra-Powerful Events or Turn Taking and Spectator can be used to instantiate Downtime as a form of Penalty. Late arriving players can be given a Game State Overview by being Spectators for a short period of time before joining the game while games which have Player Elimination and especially Early Elimination can use Spectators to allow the eliminated players to continue to follow the gameplay.

Spectators that never become players in a game instance can still affect the outcome of the game. The most common form is by encouraging or discouraging specific players or teams, but some games such as Who wants to be a Millionaire? let Spectators give players advice.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

The use of Spectators in games allows players to show their Game Mastery and from this display gain Social Status. Allowing people to be Spectators, as for example is common in Tournaments, make it possible for these players to gain Strategic Knowledge about the game and make perform mentorshipthrough showing how to perform actions possible. The use of Spectators allows people that are not players in one game to be players in Meta Games based upon the game.

Spectators allow Social Interaction for players of games, even if the games are Single-Player Games.

Relations

Can Instantiate

Backseat Gamers, Game Mastery, Social Statuses, Strategic Knowledge

with Repeat Combos

Game Mastery

with Single-Player Games

Social Interaction

with Zero-Player Games

Strategic Knowledge

Can Modulate

Late Arriving Players, Mules, Non-Player Characters, No Direct Player Influence, Zero-Player Games

Can Be Instantiated By

Alternate Reality Gameplay, Downtime, Early Elimination, Extra-Game Actions, Extra-Game Broadcasting, Game State Overview, Gameplay Statistics, High Score Lists, Hotseating, Non-Player Help, Penalties, Permadeath, Pervasive Gameplay, Player Elimination, Public Information, Public Player Statistics, Replays, Tournaments, Turn Taking, Ubiquitous Gameplay, Ultra-Powerful Events

Can Be Modulated By

Agents, Meta Games, Multiplayer Games

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Spectators that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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