Difference between revisions of "Speedending"

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[[Category:Dynamic Patterns]]
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[[Category:Gameplay Arc Patterns]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]

Revision as of 19:44, 25 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Winner determined after Gameplay Ends Game Over

Predictable Winner Predictable Consequences Score Tracks

Can Instantiate

Game Mastery

Can Modulate

Construction/Scoring Phase Shift

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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