Difference between revisions of "Speedending"

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(Consequences)
(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
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Being able to do [[Speedending]] in a game relies on players being able to judge their own position in relation to others, and that when they judge themselves leaders that they can influence the game to end.
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=== Can Modulate ===
 
=== Can Modulate ===
 
[[Construction/Scoring Phase Shift]]
 
[[Construction/Scoring Phase Shift]]

Revision as of 07:54, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Being able to do Speedending in a game relies on players being able to judge their own position in relation to others, and that when they judge themselves leaders that they can influence the game to end.


Can Modulate

Construction/Scoring Phase Shift

Can Be Instantiated By

Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Successful Speedending results in Game Over for one or several players. Being able to notice when one should perform Speedending as well as being able to do it can be signs of Game Mastery.

Relations

Can Instantiate

Game Mastery, Game Over

Can Modulate

Construction/Scoring Phase Shift

Can Be Instantiated By

Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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