Difference between revisions of "Startgame"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 37: Line 37:
  
 
== Relations ==
 
== Relations ==
[[Asymmetric Starting Conditions]]
 
[[First Player Advantages]]
 
[[Late Arriving Players]]
 
[[Game World Exploration]]
 
[[Entrenching Gameplay]]
 
[[Expansion]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
Line 53: Line 46:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Expansion]],
 +
[[Game World Exploration]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Asymmetric Starting Conditions]],
 +
[[First Player Advantages]],
 +
[[Late Arriving Players]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 21:18, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

The opening moves in Board Games such as Chess and Go have been studied in great detail and are classical examples of Startgame analyses.

In the Starcraft series the Startgame is typically called "Opening"[1].


Anti-Examples

optional

Using the pattern

Middlegame Endgame

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Expansion, Game World Exploration

Can Be Modulated By

Asymmetric Starting Conditions, First Player Advantages, Late Arriving Players

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Entry for "Opening" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-