Strategic Planning

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Planning based solely on knowledge of game rules and the abilities of other players.

This pattern is a still a stub.

Examples

Using the pattern

planning based upon general assumption of the game system


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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