Summary Updates

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Descriptions of events that have taken place in the game before or after actual gameplay.


This pattern is a still a stub.

Examples

Adventures for Tabletop Roleplaying Games often include Summary Updates before gameplay begins and between scenes. for example, the adventure Me and My Shadow, Mark IV for Paranoia start with the following Summary Update:

"Another day begins in Alpha Complex with the familiar buzz of fluorescent light. You wake, and reflect on the multitudinous gift of The Computer: your spacious three-meter cell, last night's extra ratio of Cold Fun.

Out in the hall, you hear the quiet patter of the lowly INFRARED drones, mindlessly yet faithfully serving The Computer.

The adventure Something rotten in Kislev for Warhammer Fantasy Roleplay contains two Summary Updates for game masters to use to explain the events that took place after Power Behind the Throne and before the beginning of the new adventure; the second Summary Update contains the main information players need while the first acts as a Summary Update to the second Summary Update if the players ended the previous adventure in jail.

Summary Updates are also common in Computer-based Roleplaying Games, especially those with rich details worlds. Examples of games that use Summary Updates both before and after gameplay include the Dragon Age and Fallout series.

Anti-Examples

The Elder Scrolls series does not include Summary Updates before gameplay begins; instead players begin by simultaneously developing their characters, learning the interface, and being introduced to the setting as they play.

Using the pattern

Summary Updates are typically created in conjunction with Scenes or Adventures in games that have Predetermined Story Structures. In games with Melodramatic Structures, they can help in explaining new contexts for players.

Narrative Aspects

Summary Updates in a Narration Pattern.

Consequences

Summary Updates are a type of Cutscenes.

Relations

Can Instantiate

Cutscenes

Can Modulate

Adventures, Melodramatic Structures, Predetermined Story Structures, Scenes

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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