Difference between revisions of "Surrendering"

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(Using the pattern)
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[[Category:Dynamic Patterns]]
 
[[Category:Dynamic Patterns]]
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[[Category:Negative Patterns]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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== Using the pattern ==
 
== Using the pattern ==
 
mention rage quitting
 
mention rage quitting
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While [[Surrendering]] may be seen as a [[:Category:Negative Patterns|Negative Pattern]], it is that only way to end participation in [[Unwinnable Games]].
  
 
The possibility of perceiving a [[Predictable Winner]] which is not oneself can trigger a wish for [[Surrendering]].  
 
The possibility of perceiving a [[Predictable Winner]] which is not oneself can trigger a wish for [[Surrendering]].  
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== Relations ==
 
== Relations ==
 +
[[Surrendering]]
 +
 +
[[Unwinnable Games]]
 +
 
[[Early Leaving Players]]
 
[[Early Leaving Players]]
 
[[Player Elimination]]
 
[[Player Elimination]]
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[[Early Elimination]]
 
[[Early Elimination]]
  
[[Secret Goals]]
 
[[End State Scoring]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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+
[[Last Man Standing]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Predictable Winner]],  
 
[[Predictable Winner]],  
[[Possibility of Graceful Surrender]]
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[[Possibility of Graceful Surrender]],
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[[Unwinnable Games]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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[[End State Scoring]],
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[[Secret Goals]]
  
 
== History ==
 
== History ==

Revision as of 23:02, 15 January 2015

The act of a player to abandon a game instance in acknowledgment of being beat.

Many games recognize one player as a winner of a game instance in some way. Those that do naturally give players the goal of being the winner, but can also make players that perceive that they have no chance of winning decide that the best thing they can do is Surrendering and start doing something else.

Examples

Anti-Examples

optional

Using the pattern

mention rage quitting

While Surrendering may be seen as a Negative Pattern, it is that only way to end participation in Unwinnable Games.

The possibility of perceiving a Predictable Winner which is not oneself can trigger a wish for Surrendering.

If Surrendering is a wanted behavior of players, implementing a Possibility of Graceful Surrender for them can make gameplay possible for other players after the surrender.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Surrendering

Unwinnable Games

Early Leaving Players Player Elimination

Early Elimination


Can Instantiate

-

Can Modulate

Last Man Standing

Can Be Instantiated By

Predictable Winner, Possibility of Graceful Surrender, Unwinnable Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

End State Scoring, Secret Goals

History

New pattern created in this wiki.

References

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Acknowledgements

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