Difference between revisions of "Team Elimination"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 32: Line 32:
 
[[Player Elimination]]
 
[[Player Elimination]]
 
[[Spawning]]
 
[[Spawning]]
 +
 +
Instantiates: [[Shared Penalties]]
 +
 +
Modulates: [[Teams]]
 +
 +
Instantiated by: [[Collection]], [[Player Killing]]
 +
 +
Modulated by: [[Mutual Goals]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 10:11, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Multiplayer Games Player Elimination Spawning

Instantiates: Shared Penalties

Modulates: Teams

Instantiated by: Collection, Player Killing

Modulated by: Mutual Goals

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-