Difference between revisions of "Team Elimination"

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(Relations)
 
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=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Game Over]],  
 
[[Game Over]],  
 +
[[Mutual Goals]],
 
[[Shared Penalties]],  
 
[[Shared Penalties]],  
 
[[Spectacular Failure Enjoyment]]
 
[[Spectacular Failure Enjoyment]]
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
[[Mutual Goals]]
 
 
 
[[Collections]] together with [[Eliminate]]
 
[[Collections]] together with [[Eliminate]]
  

Latest revision as of 14:05, 11 August 2015

The goal of eliminating a whole team from gameplay.

Team Elimination is the goal to remove all members of a team from gameplay.

Examples

One way to win matches in the Counter-Strike series is to kill all members in the other Team.

Using the pattern

Making Team Elimination possible is a way to modify how Teams work in Multiplayer Games. The main way of allowing Team Elimination in games is through having Eliminate goals for all members of a Team. In the case of Teams consisting of players, this means using Player Elimination but when Teams consist of Characters the successful completion of Team Elimination can result in Player Elimination of the player controlling that Team instead. Since this allows Team Elimination to be viewed as a Collection of Eliminate goals, so designing such goals is one way to encourage Team Elimination if it is possible to Eliminate the Team members. The possibility to cause Team Elimination can be a Mutual Goal for other Teams.

The presence of Spawning making Team Elimination impossible since new Team members continuously enter gameplay.

Consequences

Team Elimination is a Shared Penalty between also those in a Team can be cause Game Over for them. In some cases they can lead to Spectacular Failure Enjoyment.

Relations

Can Instantiate

Game Over, Mutual Goals, Shared Penalties, Spectacular Failure Enjoyment

with Characters

Player Elimination

Can Modulate

Multiplayer Games, Teams

Can Be Instantiated By

Eliminate in games with Teams

Can Be Modulated By

Collections together with Eliminate

Possible Closure Effects

-

Potentially Conflicting With

Spawning

History

An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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